Guard: Difference between revisions

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== Tips and Details  ==
== Tips and Details  ==
*Hold the skill key down to have infinite guard.
*Hold the skill key down to keep guarding (Assuming you have enough MP).
**However, you cannot block attacks from behind.
**However, you cannot block attacks from behind.
**You can press Z or X to launch an attack after you receive damage and enter [[Chung%27s_Features#Heavy_Stance|'''Heavy Stance''']].  
***If you are hit while guarding, you will recieve MP as normal.
****You can press Z or X to launch an attack after you receive damage and enter [[Chung%27s_Features#Heavy_Stance|'''Heavy Stance''']].  
*During Guard, Chung is immune to Normal Stun and Flattening.
*During Guard, Chung is immune to Normal Stun and Flattening.
*Unlike normal heavy stance, when you receive damage, Chung will only go into heavy stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering heavy stance.
*Unlike normal heavy stance, when you receive damage, Chung will only go into heavy stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering heavy stance.

Revision as of 01:14, 10 June 2015

[Active] Decrease the damage reduction on Heavy Stance.

Hold down the skill key to block attacks from in front of you. (Cost 4 MP/sec). You can begin counter with either Z or X. (During this, you are unable to be knockdown.)
When you press the skill key, you use a cannonball to inflict damage on enemies in front and behind of you.


Requirements

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Class Master Level Required SP Cost at First Level SP Cost Per Level
Fury Guardian Lv. 20 25 3 2


Skill Information

Skill Level Level Required Heavy Stance Attenuation Blast (Magical) Ammo Usage MP Usage Cooldown
1 25 74% 161% 0-1 4 MP per second 6 Seconds
2 75% 166%
3 21 76% 171%
4 29 76% 177%
5 32 77% 182%
6 35 78% 187%
7 38 79% 192%
8 41 79% 198%
9 44 80% 203%
10 47 81% 208%
11 50 81% 213%
12 53 82% 219%
13 56 83% 224%
14 59 84% 229%
15 62 84% 234%
16 65 85% 239%
17 68 86% 245%
18 71 87% 250%
19 74 87% 255%
20 (M) 77 88% 260%
21 -* 89% 266%
22 90% 271%
23 90% 276%

*Please note that you can only achieve these levels through equipments, accessories, and titles.

Skill Note

Delivering a counter when the enemy least expects it will cause the greatest panic. Let them feel like they've won and right at that moment! Strike fear in them! - Vengeful Raguel

Name: Patience, Patience, Patience (인내, 인내, 인내)

Description: Cooldown increased by 4 Seconds. When Chung gets stagger from enemy hits, by using guard, he will be able to activate super armor for the start of the skill, allowing him to enter guard mode while getting hit.

  • Can no longer use Z or X counter while Guarding.
    • It only applies for pvp, when you use guard while getting hit, if you use it while non getting hit you still counter with z or x.


Tips and Details

  • Hold the skill key down to keep guarding (Assuming you have enough MP).
    • However, you cannot block attacks from behind.
      • If you are hit while guarding, you will recieve MP as normal.
        • You can press Z or X to launch an attack after you receive damage and enter Heavy Stance.
  • During Guard, Chung is immune to Normal Stun and Flattening.
  • Unlike normal heavy stance, when you receive damage, Chung will only go into heavy stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering heavy stance.
  • This skill can be used to delay the animations of certain skills. 5-1 boss can spin and guard can be held down while you are taking damage, then you can use Pandemonium, Pain of Caladbolg, etc.
  • If you are attacked while guarding, the KD counter will still increase.
  • If the KD counter reached its limit while you are guarding, you will not be knocked down.


Trivia

  • As long as you are near a wall, you can guard against any move (exceptions are moves like Rune Slayer's XZZ that hit behind you, otherwise, this skill works normally).


Updates

  • 03/29/2012 KR
    • Removed initial MP cost.
      • MP is slowly drained while guarding.
  • 11/07/2013 KR
    • SP requirement changed (Unlock 3 SP, Leveling 2 SP).
  • 05/15/2014 KR
    • Changes so it starts with Cannonball fire.
      • Cooldown time changed to 6 seconds. MP cost increased by 5
  • 07/17/2014 KR
    • Noted: Error where it countered without going into hit confirm animation fixed.
  • 02/05/2015 KR
    • Heavy Stance Damage Reduction decreased.


Alternative Names

Server Name Translation
France Défense Defense
United Kingdom Defence


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