Guided Arrow: Difference between revisions

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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Guide Arrow.png]]<br>  
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Guide Arrow.png]]<br>  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Shoots 3 magic arrows that will chase enemies for a maximum of 7 seconds (During [[awakening mode]], the arrows will penetrate through enemies once but the damage is reduced. Resulting in arrows hitting 6 times instead of 3 times)
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Shoots three magical arrows that will chase enemies for of seven seconds or until they hit their target. In [[Awakening Mode]], the arrows will penetrate through enemies once but the damage is reduced.
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== Tips and Details  ==
== Tips and Details  ==
 
*The use of skill freeze can delay the opponent into being hit, as Guide Arrow is unaffected by any form of delay.
* It is a good skill when noted - for fast henir speed runs. Or for pvp it can deal around %4000
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{{SRSkills}}
{{SRSkills}}

Revision as of 11:36, 18 July 2011

File:Guide Arrow.png
[Special Active] Shoots three magical arrows that will chase enemies for of seven seconds or until they hit their target. In Awakening Mode, the arrows will penetrate through enemies once but the damage is reduced.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Sniping Ranger Lv5 50SP
Humming Wind N/A


Skill Information

Skill Lv Max Hits Damage (magical) MP Usage
Cool Down
Primary
Target
Secondary
Target
1 6
(8 with note)
368% per stinger 252% 200 MP


10 seconds

2 441% per stinger 302%
3 515% per stinger 353%
4 588% per stinger 403%
5 (M) 698% per stinger 479%


Skill Note

Increase number of arrows fired by 1 and arrows move 30% faster.

Tips and Details

  • The use of skill freeze can delay the opponent into being hit, as Guide Arrow is unaffected by any form of delay.


Template:SRSkills