Guided Arrow: Difference between revisions

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| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Max Hits'''  
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Max Hits <br>(Awakening)'''  
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Damage (magical)'''  
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Damage (magical)'''  
| rowspan="2" style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
| rowspan="2" style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Cool Down'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Cool Down'''
|-
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| style="border-style: solid; border-width: 1px;" | '''Primary<br>Target'''
| style="border-style: solid; border-width: 1px;" | '''Non-Awakening'''
| style="border-style: solid; border-width: 1px;" | '''Secondary<br>Target'''
| style="border-style: solid; border-width: 1px;" | '''Awakening'''
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| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" rowspan="5" | 6<br>(8 with note)<br>
| style="border-style: solid; border-width: 1px;" rowspan="5" | 3  (6)
| style="border-style: solid; border-width: 1px;" rowspan="1" | 368% per stinger
| style="border-style: solid; border-width: 1px;" rowspan="1" | 368% per stinger
| style="border-style: solid; border-width: 1px;" rowspan="1" | 252%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 252%

Revision as of 02:14, 1 February 2012

File:Guide Arrow.png
[Special Active] Shoots three magical arrows that will chase enemies for of seven seconds or until they hit their target. In Awakening Mode, the arrows will penetrate through enemies once but the damage is reduced.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Sniping Ranger Lv5 50SP
Humming Wind N/A


Skill Information

Skill Lv Max Hits
(Awakening)
Damage (magical) MP Usage
Cool Down
Non-Awakening Awakening
1 3 (6) 368% per stinger 252% 200 MP


10 seconds

2 441% per stinger 302%
3 515% per stinger 353%
4 588% per stinger 403%
5 (M) 698% per stinger 479%


Skill Note

Increase number of arrows fired by 1 and arrows move 30% faster.

Tips and Details

  • The use of skill freeze can delay the opponent into being hit, as Guide Arrow is unaffected by any form of delay.


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