Helping Hand: Difference between revisions
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Revision as of 19:06, 5 May 2022
Requirements
Class | Level Required |
---|---|
Lu/Ciel | 15 |
Skill Information
Mode | MP Usage | Cooldown |
---|---|---|
Normal | ||
PvE | 50 MP | 30 Seconds |
PvP | 180 Seconds | |
[Enhanced] | ||
PvE | 40 MP | 30 Seconds |
PvP | 180 Seconds |
- PvP cooldown is fixed and cannot be reduced.
Skill Traits
Stage | Light Helping Hand | Regenerating (1) Helping Hand | ||
---|---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | MP Recovery | |
Normal | MP Usage decreased to 80% | 40 MP | 50% chance of regaining 100% of the MP Usage | 50 MP |
[Enhanced] | 32 MP | 40 MP |
Extra Information
Miscellaneous
Affected By Action Speed |
---|
Tips and Details
- The skill does not switch the character currently in play. The standby character merely pulls the current character away from an enemy.
- As with all dodge skills, you are vulnerable immediately after dodging. However, you will most often be safe regardless due to the extreme distance traveled, although this also prevents you from counterattacking right away, as even skills like Stomp won't reach your opponent immediately after dodging.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/01/2019 | 08/28/2019 |
|
Alternative Names