High Kick: Difference between revisions

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Revision as of 03:41, 14 May 2015

[Active] Execute a brutal high side kick reinforced with nature energy to the target's head, breaking their mind focus and leaving them with a Magical Weapon Break.
NF Consumption Skill
  • Uses 1 NF on hit


Requirements

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Class Master Level Required SP Cost Per Level Alternative
Wind Sneaker Lv. 20 50 4 Back Kick


Skill Information

Skill Level Required Level Damage (Physical) Debuff (Magical Attack) Duration MP Usage Cooldown
1 50 794% -25% 5 Seconds 40 MP 6 Seconds
2 830% -28% 5.6 Seconds
3 53 865% -31% 6.3 Seconds
4 57 901% -34% 6.9 Seconds
5 61 937% -37% 7.5 Seconds
6 65 973% -41% 8.2 Seconds
7 69 1008% -44% 8.8 Seconds
8 73 1044% -47% 9.4 Seconds
9 77 1080% -50% 10 Seconds
10 81 1116% -53% 10.7 Seconds

*Please note that you can only achieve these levels through equipments, accessories, and titles.

Other Information

PvP Damage Modifier MP per hit Invincibility Interval
PvP PvE
0.42 2 MP ?? ?? Seconds


Tips and Details

  • High Kick hits twice at close range, however the kick deals 0 damage while the "wave" deals the full damage.
  • There is a low chance High Kick doesn't deal any damage at all, however it still flinches the target.
  • High Kick is affected by Combat Ranger's passive Swift Kicks.


Updates

Before and After
  • 07/04/2013 KR
    • Short Super Armor
    • Range, Damage Buffed
    • 40 MP -> 50 MP
  • 11/07/2013 KR
    • Super armor duration increase
    • MP usage -10
    • PvP damage adjusted by MP consumption decrease amount.
  • 02/05/2015 KR
    • Magical Damage Reduction decreased.
    • Duration decreased.
  • 04/20/2015 KR
    • Unable to hit the enemies below the platform.
    • Share the same hitbox with Back Kick.


Alternative Names

Server Name Translation
South Korea ??? High Kick


Template:WSSkills