Hypersonic Stab: Difference between revisions

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== Requirements ==
== Requirements ==
{| cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#D3D3D3"
! Class            !! Master !! Level Required !! SP Cost per Level !! Alternative 
|-
|-
| align=center style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Class'''
| [[Sword Taker]] || Lv. 20 || 40 || 3                || [[Bloody Accel]]  
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Master'''
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''SP Requirement'''
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Requirement For'''
|-
| [[Sword Taker]]
| align=center | Lv.5
| align=center | 60 SP
| align=center | [[One Flash]]
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{{VersionTabs
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|NA=
|- style="background:#D3D3D3"
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
{{!}}-
|- style="background:#D3D3D3"
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
! Normal !! Awakening
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage (Physical)'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
| align=left | 1 || rowspan=2 | 40 || 2288% || 194% || rowspan=13 | 300 MP || rowspan=13 | 23 Seconds
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
|-
{{!}}-
| align=left | 2 || ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Awaken'''
| align=left | 3 || 41 || ||
{{!}}-
|-
{{!}} 1  
| align=left | 4 || 44 || ||
{{!}} align=center {{!}} 1247%
|-
{{!}} align=center {{!}} 192%
| align=left | 5 || 47 || ||
{{!}} align=center rowspan=7 {{!}} 300 MP
|-
{{!}} rowspan=7 {{!}} 30 Seconds
| align=left | 6 || 50 || ||
{{!}}-
|-
{{!}} 2
| align=left | 7 || 53 || ||
{{!}} align=center {{!}} 1497%
|-
{{!}} align=center {{!}} 230%
| align=left | 8 || 56 || ||
{{!}}-
|-
{{!}} 3
| align=left | 9 || 59 || ||
{{!}} align=center {{!}} 1746%
|-
{{!}} align=center {{!}} 268%
| align=left | 10 || 62 || ||
{{!}}-
|-
{{!}} 4
| align=left | 11 || 65 || ||
{{!}} align=center {{!}} 1996%
|-
{{!}} align=center {{!}} 306%
| align=left | 12 || 68 || ||
{{!}}-
|-
{{!}} 5 (M)
| align=left | 13 || 71 || ||
{{!}} align=center {{!}} 2370%
|}
{{!}} align=center {{!}} 364%
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 2744%
{{!}} align=center {{!}} 421%
{{!}}-
{{!}} 7
{{!}} align=center {{!}} 3119%
{{!}} align=center {{!}} 479%
{{!}}}
== Damage Calculation at Level 5 ==
Normal:
*1 mob = 1 hit each x 2370% (2370%)
*2 mob = 2 hit each x 2370% (4740%)
*3 mob = 3 hit each x 2370% (7110%)
*4 mob = 4 hit each x 2370% (9480%)
*5 mob = 5 hit each x 2370% (11850%)
*6 mob = 6 hit each x 2370% (14220%)
 
Awaken:
*1 mob = 10 hit each x 364% (3640%)
*2 mob = 20 hit each x 364% (7280%)
*3 mob = 30 hit each x 364% (10920%)
*4 mob = 40 hit each x 364% (14560%)
*5 mob = 50 hit each x 364% (18200%)
*6 mob = 60 hit each x 364% (21840%)
|KR=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage (Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Awaken'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}} align=center rowspan=5 {{!}} 300 MP
{{!}} rowspan=5 {{!}} 30 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}} 3
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}} 4
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 2777%
{{!}} align=center {{!}} 426%
{{!}}}
== Damage Calculation at Level 5 ==
Normal:
*1 mob = 1 hit each x 2777% (2777%)
*2 mob = 2 hit each x 2777% (5554%)
*3 mob = 3 hit each x 2777% (8331%)
*4 mob = 4 hit each x 2777% (11108%)
*5 mob = 5 hit each x 2777% (13885%)
*6 mob = 6 hit each x 2777% (16662%)


Awaken:
*1 mob = 10 hit each x 426% (4260%)
*2 mob = 20 hit each x 426% (8520%)
*3 mob = 20 hit each x 426% (8520%)
*4 mob = 20 hit each x 426% (8520%)
*5 mob = 20 hit each x 426% (8520%)
*6 mob = 20 hit each x 426% (8520%)
}}
<br>
<br>
== [[Skill Note]] (KR Only) ==
== [[Skill Note]] (KR Only) ==
'''Name:''' Thin Slice (잘게썰기)
'''Name:''' Thin Slice (잘게썰기)

Revision as of 17:12, 11 January 2014

File:STSactive5.png [Special Active] Raven dashes forward and unleashes a fury of slashes faster than the eye can see, slashing all in his path.


Requirements

Class Master Level Required SP Cost per Level Alternative
Sword Taker Lv. 20 40 3 Bloody Accel


Skill Information

Skill Level Level Required Damage MP Usage Cooldown
Normal Awakening
1 40 2288% 194% 300 MP 23 Seconds
2
3 41
4 44
5 47
6 50
7 53
8 56
9 59
10 62
11 65
12 68
13 71


Skill Note (KR Only)

Name: Thin Slice (잘게썰기)

Description: MP regain increased by 20%.


Tips and Details

  • Potentially one of the strongest 300 MPs in the game, being capable of doing well over +13000%.
  • The first slice determines the number of targets, then multiplies the number of slashes.
  • Non-Awakened Hypersonic Stab deals more damage as the mob count goes higher.
    • Best used for linear mobs.
    • More powerful than Awakened if hitting more than three enemies.
  • In Awakening Mode, it will deal more hits, at a cost of lower damage.
    • Best used for small bosses.
    • Able to gain almost all your MP back on a mob.
  • The skill is plagued by several bugs.
    • Activating the skill right after Awakening(without moving an inch) will cause Raven to miss his targets all together.
    • This will trigger 'sliding' animation.
      • Although the sliding animation has been fixed, the bug where Raven misses his targets still persists.
  • There is a damage dealt during the first slash, where Raven passes through targets.
    • Not shown in tool tip.
    • The damage further increases during Awakening.


Updates

  • 3/29/2012 KR
    • Increased Awaken damage.
    • Decreased Normal damage.
  • 1/17/2013 KR
    • Increased both Normal and Awaken damage output.


Trivia