Karma: Difference between revisions

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== Total Damage ==
== Total Damage ==
{{:Hunter's Ability}}
{{#vardefine:damage    |2019}}
{{#vardefine:damage    |2019}}
{{#vardefine:damage_pvp|510 }}
{{#vardefine:damage_pvp|510 }}
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{{#vardefine: avg_damage_heavy    |{{#expr: {{#var:damage}}    * {{#var:avg_hits}} * 1.44 }} }}
{{#vardefine: avg_damage_heavy    |{{#expr: {{#var:damage}}    * {{#var:avg_hits}} * 1.44 }} }}
{{#vardefine: avg_damage_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:avg_hits}} * 1.44 }} }}
{{#vardefine: avg_damage_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:avg_hits}} * 1.44 }} }}
{{#vardefine: avg_damage_heavy_hunters_ability    |{{#expr: {{#var:avg_damage_heavy    }} * 1.2 round2 }} }}
{{#vardefine: avg_damage_heavy_hunters_ability    |{{#expr: {{#var:avg_damage_heavy    }} *{{#arrayindex:hunters_ability|0}} round2 }} }}
{{#vardefine: avg_damage_heavy_hunters_ability_pvp |{{#expr: {{#var:avg_damage_heavy_pvp }} * 1.2 }} }}
{{#vardefine: avg_damage_heavy_hunters_ability_pvp |{{#expr: {{#var:avg_damage_heavy_pvp }} *{{#arrayindex:hunters_ability|1}} }} }}


{{#vardefine: total_damage_normal    |{{#expr: {{#var:damage}}    * {{#var:max_hits}}        }} }}
{{#vardefine: total_damage_normal    |{{#expr: {{#var:damage}}    * {{#var:max_hits}}        }} }}
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{{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:max_hits}} * 1.44 }} }}
{{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:max_hits}} * 1.44 }} }}


{{#vardefine: total_damage_normal_hunters_ability    |{{#expr: {{#var:total_damage_normal    }} * 1.2 }} }}
{{#vardefine: total_damage_normal_hunters_ability    |{{#expr: {{#var:total_damage_normal    }} *{{#arrayindex:hunters_ability|0}} }} }}
{{#vardefine: total_damage_normal_hunters_ability_pvp|{{#expr: {{#var:total_damage_normal_pvp}} * 1.2 }} }}
{{#vardefine: total_damage_normal_hunters_ability_pvp|{{#expr: {{#var:total_damage_normal_pvp}} *{{#arrayindex:hunters_ability|1}} }} }}
{{#vardefine: total_damage_heavy_hunters_ability    |{{#expr: {{#var:total_damage_heavy    }} * 1.2 round2 }} }}
{{#vardefine: total_damage_heavy_hunters_ability    |{{#expr: {{#var:total_damage_heavy    }} *{{#arrayindex:hunters_ability|0}} round2 }} }}
{{#vardefine: total_damage_heavy_hunters_ability_pvp |{{#expr: {{#var:total_damage_heavy_pvp}} * 1.2 }} }}
{{#vardefine: total_damage_heavy_hunters_ability_pvp |{{#expr: {{#var:total_damage_heavy_pvp}} *{{#arrayindex:hunters_ability|1}} }} }}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#var: avg_damage_heavy}}}}% || {{formatnum:{{#var: total_damage_normal}}}}% || {{formatnum:{{#var: total_damage_heavy}}}}%
| {{formatnum:{{#var: avg_damage_heavy}}}}%
| {{formatnum:{{#var: avg_damage_heavy_hunters_ability}}}}% || {{formatnum:{{#var: total_damage_normal_hunters_ability}}}}% || {{formatnum:{{#var: total_damage_heavy_hunters_ability}}}}%
|| {{formatnum:{{#var: total_damage_normal}}}}%
|| {{formatnum:{{#var: total_damage_heavy}}}}%
| {{formatnum:{{#var: avg_damage_heavy_hunters_ability}}}}%
|| {{formatnum:{{#var: total_damage_normal_hunters_ability}}}}%
|| {{formatnum:{{#var: total_damage_heavy_hunters_ability}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#var: avg_damage_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_normal_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_pvp}}}}%
| {{formatnum:{{#var: avg_damage_heavy_pvp}}}}%
| {{formatnum:{{#var: avg_damage_heavy_hunters_ability_pvp}}}}% || {{formatnum:{{#var: total_damage_normal_hunters_ability_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_hunters_ability_pvp}}}}%
|| {{formatnum:{{#var: total_damage_normal_pvp}}}}%
|| {{formatnum:{{#var: total_damage_heavy_pvp}}}}%
| {{formatnum:{{#var: avg_damage_heavy_hunters_ability_pvp}}}}%
|| {{formatnum:{{#var: total_damage_normal_hunters_ability_pvp}}}}%
|| {{formatnum:{{#var: total_damage_heavy_hunters_ability_pvp}}}}%
|}
|}
* The average damage assumes that the target is not pushable and is calculated using '''Heavy''' skill trait and a hit count of 3 '''Energy Release''' hits.
* The average damage assumes that the target is not pushable and is calculated using '''Heavy''' skill trait and a hit count of 3 '''Energy Release''' hits.

Revision as of 09:14, 13 November 2021

[Special Active: Bravery]
Focus the holy power of Eldrasil and cause a chain explosion.
The explosion follows a path and pushes anyone caught in it.
Final Enhanced Skill
  • Cooldown is decreased by 5 seconds.


Requirements

Class Level Required
Trapping Ranger 35


Skill Information

Mode Energy Release (Physical) Max Hits MP Usage Cooldown
Normal
PvE 2019% 17 300 MP 21 Seconds
PvP 510%
[Enhanced]
PvE 2019% 17 300 MP 16 Seconds
PvP 510%


Skill Traits

Stage Reversed Karma Heavy Karma
Attribute Effect Details Attribute Effect Details
MP Usage Cooldown Cooldown
Normal MP Usage decreased to 60%
Cooldown increased to 150%
180 MP 31.5 Seconds Damage increased to 144%
Cooldown increased to 120%
25.2 Seconds
[Enhanced] 24 Seconds 19.2 Seconds


Total Damage

Mode Regular Hunter's Ability
Average Normal Heavy Average Normal Heavy
PvE 8,722.08% 34,323% 49,425.12% Expression error: Unexpected round operator.% Expression error: Missing operand for *.% Expression error: Unexpected round operator.%
PvP 2,203.2% 8,670% 12,484.8% Expression error: Missing operand for *.% Expression error: Missing operand for *.% Expression error: Missing operand for *.%
  • The average damage assumes that the target is not pushable and is calculated using Heavy skill trait and a hit count of 3 Energy Release hits.


Related Skills

Hunter's Ability


Tips and Details

  • Each hit pushes the opponent into the next explosion.
  • Karma's explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
  • The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
  • Enemies with status effects like Super Armor, Petrified and Frozen aren't pushed and the explosions pass through them.
    • The hit count will depend on the target size. For example: Lowe will always take 2 hits, meanwhile Stone Doll will take 3 hits and 2 hits at point blank.


Old Version

Video Description
Between its initial release and the 07/23/2015 KR Patch, Karma only had 6 explosions across a short distance in front of Rena.
Between the 07/23/2015 and 11/03/2016 KR Patch, Karma used to create 30 explosions that would travel a long distance in front of Rena.


Updates

Date Changes
KR NA PvE PvP
12/29/2011 02/13/2013
  • Karma added.
05/29/2014 09/17/2014
  • Casting time decreased.
  • Damage increased.
  • Skill Note change to increase the damage.
07/23/2015 12/16/2015
  • X-axis range increased.
  • Pushing distance increased.
04/21/2016 05/18/2016
  • Enhanced trait changed to Reversed.
  • Haste trait changed to Heavy.
11/03/2016 11/23/2016
  • Range decreased.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
06/15/2017 06/28/2017
  • Freeze frames decreased.
07/27/2017 08/09/2017
  • Range increased.
02/22/2018 04/18/2018
  • Damage increased.
  • Damage changed from Magical to Physical.
04/05/2018
  • Damage increased.
01/17/2019 02/20/2019
  • Width of each hit increased.
  • Damage increased.
07/04/2019 07/31/2019
  • None
  • Damage decreased.
  • MP Gain per hit reduced


Alternative Names

Server Name Translation
South Korea 카르마 Karma
Japan カルマ Karma
China (Simplified Chinese) 猎杀之魂 Hunter's Soul


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