Karma: Difference between revisions
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== Total Damage == | == Total Damage == | ||
{{:Hunter's Ability}} | |||
{{#vardefine:damage |2019}} | {{#vardefine:damage |2019}} | ||
{{#vardefine:damage_pvp|510 }} | {{#vardefine:damage_pvp|510 }} | ||
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{{#vardefine: avg_damage_heavy |{{#expr: {{#var:damage}} * {{#var:avg_hits}} * 1.44 }} }} | {{#vardefine: avg_damage_heavy |{{#expr: {{#var:damage}} * {{#var:avg_hits}} * 1.44 }} }} | ||
{{#vardefine: avg_damage_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:avg_hits}} * 1.44 }} }} | {{#vardefine: avg_damage_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:avg_hits}} * 1.44 }} }} | ||
{{#vardefine: avg_damage_heavy_hunters_ability |{{#expr: {{#var:avg_damage_heavy }} * | {{#vardefine: avg_damage_heavy_hunters_ability |{{#expr: {{#var:avg_damage_heavy }} *{{#arrayindex:hunters_ability|0}} round2 }} }} | ||
{{#vardefine: avg_damage_heavy_hunters_ability_pvp |{{#expr: {{#var:avg_damage_heavy_pvp }} * 1 | {{#vardefine: avg_damage_heavy_hunters_ability_pvp |{{#expr: {{#var:avg_damage_heavy_pvp }} *{{#arrayindex:hunters_ability|1}} }} }} | ||
{{#vardefine: total_damage_normal |{{#expr: {{#var:damage}} * {{#var:max_hits}} }} }} | {{#vardefine: total_damage_normal |{{#expr: {{#var:damage}} * {{#var:max_hits}} }} }} | ||
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{{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:max_hits}} * 1.44 }} }} | {{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:max_hits}} * 1.44 }} }} | ||
{{#vardefine: total_damage_normal_hunters_ability |{{#expr: {{#var:total_damage_normal }} * | {{#vardefine: total_damage_normal_hunters_ability |{{#expr: {{#var:total_damage_normal }} *{{#arrayindex:hunters_ability|0}} }} }} | ||
{{#vardefine: total_damage_normal_hunters_ability_pvp|{{#expr: {{#var:total_damage_normal_pvp}} * 1 | {{#vardefine: total_damage_normal_hunters_ability_pvp|{{#expr: {{#var:total_damage_normal_pvp}} *{{#arrayindex:hunters_ability|1}} }} }} | ||
{{#vardefine: total_damage_heavy_hunters_ability |{{#expr: {{#var:total_damage_heavy }} * | {{#vardefine: total_damage_heavy_hunters_ability |{{#expr: {{#var:total_damage_heavy }} *{{#arrayindex:hunters_ability|0}} round2 }} }} | ||
{{#vardefine: total_damage_heavy_hunters_ability_pvp |{{#expr: {{#var:total_damage_heavy_pvp}} * 1 | {{#vardefine: total_damage_heavy_hunters_ability_pvp |{{#expr: {{#var:total_damage_heavy_pvp}} *{{#arrayindex:hunters_ability|1}} }} }} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:{{#var: avg_damage_heavy}}}}% || {{formatnum:{{#var: total_damage_normal}}}}% || {{formatnum:{{#var: total_damage_heavy}}}}% | | {{formatnum:{{#var: avg_damage_heavy}}}}% | ||
| {{formatnum:{{#var: avg_damage_heavy_hunters_ability}}}}% || {{formatnum:{{#var: total_damage_normal_hunters_ability}}}}% || {{formatnum:{{#var: total_damage_heavy_hunters_ability}}}}% | || {{formatnum:{{#var: total_damage_normal}}}}% | ||
|| {{formatnum:{{#var: total_damage_heavy}}}}% | |||
| {{formatnum:{{#var: avg_damage_heavy_hunters_ability}}}}% | |||
|| {{formatnum:{{#var: total_damage_normal_hunters_ability}}}}% | |||
|| {{formatnum:{{#var: total_damage_heavy_hunters_ability}}}}% | |||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#var: avg_damage_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_normal_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_pvp}}}}% | | {{formatnum:{{#var: avg_damage_heavy_pvp}}}}% | ||
| {{formatnum:{{#var: avg_damage_heavy_hunters_ability_pvp}}}}% || {{formatnum:{{#var: total_damage_normal_hunters_ability_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_hunters_ability_pvp}}}}% | || {{formatnum:{{#var: total_damage_normal_pvp}}}}% | ||
|| {{formatnum:{{#var: total_damage_heavy_pvp}}}}% | |||
| {{formatnum:{{#var: avg_damage_heavy_hunters_ability_pvp}}}}% | |||
|| {{formatnum:{{#var: total_damage_normal_hunters_ability_pvp}}}}% | |||
|| {{formatnum:{{#var: total_damage_heavy_hunters_ability_pvp}}}}% | |||
|} | |} | ||
* The average damage assumes that the target is not pushable and is calculated using '''Heavy''' skill trait and a hit count of 3 '''Energy Release''' hits. | * The average damage assumes that the target is not pushable and is calculated using '''Heavy''' skill trait and a hit count of 3 '''Energy Release''' hits. |
Revision as of 09:14, 13 November 2021
Requirements
Class | Level Required |
---|---|
Trapping Ranger | 35 |
Skill Information
Mode | Energy Release (Physical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
Normal | ||||
PvE | 2019% | 17 | 300 MP | 21 Seconds |
PvP | 510% | |||
[Enhanced] | ||||
PvE | 2019% | 17 | 300 MP | 16 Seconds |
PvP | 510% |
Skill Traits
Stage | Reversed Karma | Heavy Karma | |||
---|---|---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details | ||
MP Usage | Cooldown | Cooldown | |||
Normal | MP Usage decreased to 60% Cooldown increased to 150% |
180 MP | 31.5 Seconds | Damage increased to 144% Cooldown increased to 120% |
25.2 Seconds |
[Enhanced] | 24 Seconds | 19.2 Seconds |
Total Damage
Mode | Regular | Hunter's Ability | ||||
---|---|---|---|---|---|---|
Average | Normal | Heavy | Average | Normal | Heavy | |
PvE | 8,722.08% | 34,323% | 49,425.12% | Expression error: Unexpected round operator.% | Expression error: Missing operand for *.% | Expression error: Unexpected round operator.% |
PvP | 2,203.2% | 8,670% | 12,484.8% | Expression error: Missing operand for *.% | Expression error: Missing operand for *.% | Expression error: Missing operand for *.% |
- The average damage assumes that the target is not pushable and is calculated using Heavy skill trait and a hit count of 3 Energy Release hits.
Related Skills
Hunter's Ability |
Tips and Details
- Each hit pushes the opponent into the next explosion.
- Karma's explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
- The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
- Enemies with status effects like Super Armor, Petrified and Frozen aren't pushed and the explosions pass through them.
- The hit count will depend on the target size. For example: Lowe will always take 2 hits, meanwhile Stone Doll will take 3 hits and 2 hits at point blank.
Old Version
Video | Description |
---|---|
Between its initial release and the 07/23/2015 KR Patch, Karma only had 6 explosions across a short distance in front of Rena. | |
Between the 07/23/2015 and 11/03/2016 KR Patch, Karma used to create 30 explosions that would travel a long distance in front of Rena. |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/29/2011 | 02/13/2013 |
| |
05/29/2014 | 09/17/2014 |
| |
07/23/2015 | 12/16/2015 |
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04/21/2016 | 05/18/2016 |
| |
11/03/2016 | 11/23/2016 |
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01/12/2017 | 01/24/2017 |
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04/27/2017 | 05/10/2017 |
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06/15/2017 | 06/28/2017 |
| |
07/27/2017 | 08/09/2017 |
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02/22/2018 | 04/18/2018 |
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04/05/2018 |
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01/17/2019 | 02/20/2019 |
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07/04/2019 | 07/31/2019 |
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Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 카르마 | Karma |
Japan | カルマ | Karma |
China (Simplified Chinese) | 猎杀之魂 | Hunter's Soul |