Land Demolisher: Difference between revisions

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#REDIRECT [[Land Demolisher - Earthquake]]
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_LANDDEMOLISHER.png]]<br>
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' With heavy might, Chung smashes his Destroyer onto the ground to create a large crater giving him a special buff.
|}
<br>
 
 
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|-
| [[Iron Paladin]]
| <center>Lv5</center>
| <center>80SP</center>
|}
 
 
== Skill Information  ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Initial Damage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan="2" {{!}} '''Rampage mode'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Affected Commands'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Cool Down'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="1" {{!}} '''Quakes (Physical Damage)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="1" {{!}} '''Duration'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 922%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 53%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} '''ZZZZ'''<br> '''ZZvZZ'''<br> '''XX'''<br> '''ZZX'''<br> >>'''Z'''<br> >>XZZ'''X'''<br> ^'''vZ'''<br> >>^Z'''Z'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 200 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 10 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1106%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 63%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1290%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 74%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 13 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1475%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 84%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 17 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1751%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 21 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2028%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 116%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 25 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 7
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2304%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 131%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 29 Seconds
{{!}}}
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Initial Damage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan="2" {{!}} '''Rampage mode'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Affected Commands'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Cool Down'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="1" {{!}} '''Quakes (Physical Damage)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="1" {{!}} '''Duration'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} '''ZZZZ'''<br> '''ZZvZZ'''<br> '''XX'''<br> '''ZZX'''<br> >>'''Z'''<br> >>XZZ'''X'''<br> ^'''vZ'''<br> >>^Z'''Z'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 200 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 10 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 832%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 63%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7s
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 970%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 74%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 11s
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1317%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 18 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1525%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 116%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 21 Seconds
{{!}}}
}}
 
== Tips and Details ==
*The quakes caused by each attack have a medium-ranged AoE (area of effect) and can hit mobs slightly further away.
*The quakes prevent opponents from being knocked down by combos that normally knock-down/launch (ZZZZ, ZZvZZ, ZZX, >>XZZX, ^v, >>^ZZ(without ammunition)).
*As the quakes hit opponents while you are attacking, they cancel the delay of your strikes, effectively speeding up your rate of attack.
*The buff makes Chung's attacks hit twice.
*The weapon pulses with a white shine for the duration of the buff.
 
{{IPSkills}}
 
[[Category:Chung_Skills]]

Latest revision as of 07:52, 28 June 2022