Magic Adrenaline: Difference between revisions

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| align="left" | [[Magic Knight]]
| align="left" | [[Magic Knight]]
| rowspan="3" | Lv.5
| rowspan="3" | Lv. 5
| rowspan="13" | 55 SP
| rowspan="13" | 55 SP
|-
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| align="left" | [[High Mage]]
| align="left" | [[High Mage]]
|-
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| align="left" | [[Combat Ranger]] || Lv.4
| align="left" | [[Combat Ranger]] || Lv. 4
|-
|-
| align="left" | [[Sniping Ranger]] || Lv.5
| align="left" | [[Sniping Ranger]] || Lv. 5
|-
|-
| align="left" | [[Trapping Ranger]] || Lv.3
| align="left" | [[Trapping Ranger]] || Lv. 3
|-
|-
| align="left" | [[Over Taker]]
| align="left" | [[Over Taker]]
| rowspan="3" | Lv.5
| rowspan="3" | Lv. 5
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| align="left" | [[Weapon Taker]]
| align="left" | [[Weapon Taker]]
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| align="left" | [[Code: Exotic]]
| align="left" | [[Code: Exotic]]
|-
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| align="left" | [[Code: Architecture]] || Lv.3
| align="left" | [[Code: Architecture]] || Lv. 3
|-
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| align="left" | [[Code: Electra]]
| align="left" | [[Code: Electra]]
| rowspan="3" | Lv.5
| rowspan="3" | Lv. 5
|-
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| align="left" | [[Shooting Guardian]]
| align="left" | [[Shooting Guardian]]

Revision as of 09:26, 22 September 2015


[Buff] Greatly increase your Magical Attack power for a short period of time.


Requirements

Class Master SP Requirement
Magic Knight Lv. 5 55 SP
Dark Mage
High Mage
Combat Ranger Lv. 4
Sniping Ranger Lv. 5
Trapping Ranger Lv. 3
Over Taker Lv. 5
Weapon Taker
Code: Exotic
Code: Architecture Lv. 3
Code: Electra Lv. 5
Shooting Guardian
Shelling Guardian


Skill Information

Skill Level Magical Attack Duration MP Cost Cooldown
1 +30% 10 Seconds 100 MP 10 Seconds
2 +35%
3 (M) +40%
4 (M) +45%
5 (M) +50%


Tips and Details


Updates

  • 06/27/2013(KR)
    • Adrenaline deleted