Magic Adrenaline: Difference between revisions

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|- class="rainbow"
! KR !! NA
! KR !! NA
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| 08/06/2009 || 05/04/2011 || colspan=2 align="left" |
*'''Magic Adrenaline''' added.
|-
|-
| 06/27/2013 || - || align="left" |  
| 06/27/2013 || - || align="left" |  
*Adrenaline deleted.
*'''Magic Adrenaline''' deleted.
|}
|}
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Revision as of 18:38, 19 February 2020


[Buff]
Greatly increase your Magical Attack power for a short period of time.


Requirements

Class Master SP Requirement
Magic Knight Lv. 5 55 SP
Dark Magician
High Magician
Combat Ranger Lv. 4
Sniping Ranger Lv. 5
Trapping Ranger Lv. 3
Over Taker Lv. 5
Weapon Taker
Code: Exotic
Code: Architecture Lv. 3
Code: Electra Lv. 5
Shooting Guardian
Shelling Guardian


Skill Information

Skill Level Magical Attack Duration MP Cost Cooldown
1 +30% 10 Seconds 100 MP 10 Seconds
2 +35%
3 (M) +40%
4 (M) +45%
5 (M) +50%


Tips and Details


Updates

Date Changes
KR NA
08/06/2009 05/04/2011
  • Magic Adrenaline added.
06/27/2013 -
  • Magic Adrenaline deleted.


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