Magnetism Field: Difference between revisions

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! Character Level !! Transform Shockwave (Magical) !! Max Hits !! Duration !! ECP Usage !! Cooldown
! Character Level !! Transform Shockwave (Magical) !! Max Hits !! Duration !! ECP Usage !! Cooldown
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| 55 || 153% || ?? || 10 Seconds || 30 ECP || 15 Seconds
| 55 || 153% || 17 || 10 Seconds || 30 ECP || 15 Seconds
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| 56 || {{SkillText|Haste|80}} || 12 Seconds || 64 || {{SkillText|Killing Blow (1)|130}} || 13 Seconds
| 56 || {{SkillText|Haste|80}} || 12 Seconds || 64 || {{SkillText|Killing Blow (1)|130}} || 13 Seconds
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== Tips and Details ==
*If used continuously, the Magnetism Field can be teleported at max 17 times before its duration runs out.
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Revision as of 01:47, 6 August 2016

[Active] The Magnetism Field will last for 10 seconds, and will fire magical projectiles where it is installed. When it is installed, use the skill key to move it to your current position.
ECP Using Skill
  • Consumes ECP instead of MP.
  • Upon activating Over Strike, skill cannot be used.

Requirements

Class Level Required Left Skill Trait Level Right Skill Trait Level
Optimus 55 56 64


Skill Information

Character Level Transform Shockwave (Magical) Max Hits Duration ECP Usage Cooldown
55 153% 17 10 Seconds 30 ECP 15 Seconds


Skill Traits

Haste Magnetism Field Killing Blow (1) Magnetism Field
Level Required Attribute Effect Details Level Required Attribute Effect Details
Cooldown Duration
56 Cooldown decreased to 80% 12 Seconds 64 Skill effect's duration increased to 130% 13 Seconds


Tips and Details

  • If used continuously, the Magnetism Field can be teleported at max 17 times before its duration runs out.


Alternative Names

Server Name Translation
South Korea 자력장 Magnetism Field


Template:OptSkills