Mercenary Behavior: Difference between revisions

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|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Skill Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Skill Requirement'''</center>
|-
|-
| [[Weapon taker]]
| [[Weapon Taker]]
| <center>Lv?</center>
| <center>Lv?</center>
| <center>??SP</center>
| <center>??SP</center>

Revision as of 08:43, 12 January 2012


[Passive] Being a mercenary improves resistance to various status effects, allowing Raven to escape quickly from overheating, and reducing damage. This passive is applicable to: Wounds, bleeding, blind, mist, stun, confusion, panic, flatten-state, attack speed slowdown (from low kick), and movement speed slowdown (leg shot)

Prerequisites

Class
Master
Skill Requirement
Weapon Taker
Lv?
??SP

Skill Information

Skill Lv Debuff time reduction Overheat damage reduction
1 10% 10%
2
3
4
5


Template:WTSkills