Mobile Shelling: Difference between revisions

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(NA Evolution 2, more comprehensive video added, range detail added, various detail fixes)
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{{Languages|Mobile Shelling}}
{{Languages|Mobile Shelling}}
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<div style="float: right;">{{#ev:youtube|vz-2MXybGC4|300}}</div>
<div style="float: right;">{{#ev:youtube|Dyi5aE96i0s|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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| [[Image:MAM.png]]<br>  
| [[Image:MAM.png]]<br>  
| '''[Passive]''' Chung is now able to enter a "Reversed" [[Siege Shelling|Siege Shelling]] stance after pressing {{CD}} while in siege stance. These shells are considerably stronger and have longer range, however the firing speed is significantly reduced. You can also shuffle slowly in either direction while in the "Reverse Siege" stance.
| '''[Passive]''' Chung enters a reversed [[Siege Shelling|Siege Shelling]] stance after pressing {{CD}} while in Siege stance. These cannonballs are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate. Chung can also shuffle slowly in either direction while in Mobile Shelling stance.
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== Requirements  ==
== Requirements  ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill Requirements'''</center>
|-
| [[Tactical Trooper]]
| <center>Lv5</center>
| <center>75SP</center>
| <center>[[Advanced Siege Shelling]] and [[Skill Quest]]</center>
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
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| [[Tactical Trooper]] || Lv. 20 || 35            || 4                 
| [[Tactical Trooper]] || Lv. 20 || 35            || 4                 
|}
|}
</tabber>
<br>
<br>


== Skill Information  ==
== Skill Information  ==
<tabber>
NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
{{!}} rowspan="3" {{!}} '''Skill Level'''
{{!}} colspan="5" {{!}} '''Reverse Siege'''
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
{{!}} colspan="3" {{!}} '''Aim Range'''
{{!}} rowspan="2" {{!}} '''Range Extended'''
{{!}} rowspan="2" {{!}} '''Damage of shots'''
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
{{!}} rowspan="1" {{!}} '''Upwards'''
{{!}} rowspan="1" {{!}} '''Downwards'''
{{!}} rowspan="1" {{!}} '''Range Upwards'''
{{!}}- align="center"
{{!}} align="left" {{!}} 1
{{!}} rowspan="5" {{!}} 15°
{{!}} rowspan="5" {{!}} 15°
{{!}} rowspan="5" {{!}} 25°
{{!}} 1260
{{!}} 109%
{{!}}- align="center"
{{!}} align="left" {{!}} 2
{{!}} 1320
{{!}} 231%
{{!}}- align="center"
{{!}} align="left" {{!}} 3
{{!}} 1380
{{!}} 365%
{{!}}- align="center"
{{!}} align="left" {{!}} 4
{{!}} 1440
{{!}} 512%
{{!}}- align="center"
{{!}} align="left" {{!}} 5 (M)
{{!}} 1500
{{!}} 671%
{{!}}}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="5" | Reverse Siege
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="5" | Reverse Siege
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! colspan="3" | Aim Range !! rowspan="2" | Range Increased !! rowspan="2" | Damage of shots<br>(Magical)
! colspan="3" | Aim Range !! rowspan="2" | Range Increased<br>(From 1260) !! rowspan="2" | Shot Damage<br>(Magical)
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Upwards !! Downwards !! Range Upwards
! Upwards !! Downwards !! Widewards
|-
|-
| align="left" | 1 || rowspan="2" | 35 || rowspan="12" | 15° || rowspan="12" | 15° || rowspan="12" | 25° || 0% || 317%
| align="left" | 1 || rowspan="2" | 35 || rowspan="12" | 15° || rowspan="12" | 15° || rowspan="12" | 25° || 0% || 317%
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| align="left" | 12 || 74 || 27.5% || 474%
| align="left" | 12 || 74 || 27.5% || 474%
|}
|}
</tabber>
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== Tips and Details ==
== Tips and Details ==
*[[Mobile Armored Mode]] is unlocked through the [[SQ_guide|Advanced Branch Skill Quest]].
*One red cannonball is loaded for every two Siege Shelling shots fired; no target is required. Tactical Field - [[Tactical Field - Endurance|Endurance]] and [[Tactical Field - Raid|Raid]] fully reload red cannonballs upon activation.
**The quest can be obtained at Lv40 from Camilla, the PvP NPC.  
*[[Converted Warhead|Modified Warhead]] applies to this skill.
*Pressing down again in reverse switches Chung back into normal siege.
*Whenever Chung switches to '''Mobile Shelling''', the camera will zoom out for the player to see foes further ahead.
**Switching back and forth between "Reverse" and Siege Shelling will not reset the fired shell count of Siege Shelling. The 7th shot of Siege Shelling (no matter when fired) will always automatically launch targets.
*Pressing down in '''Mobile Shelling''' switches Chung back to Siege Shelling stance.
*Activating [[Chung's_Features#Berserk_Mode|Berserk Mode]] '''does not''' give Chung infinite Red shells.
**If he runs out of red cannonballs, he will automatically switch back.
*It is possible to cancel switching to '''Reverse Siege''' stance by running just as Chung turns his cannon.
**Switching between Mobile and Siege Shelling will not reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes.
*When Chung is in '''Reverse Siege''' stance,
*Activating [[Chung's_Features#Berserk_Mode|Berserk Mode]] will '''not''' give Chung infinite red cannonballs.
**If he runs out of red shells, he will automatically switch back to normal siege.
*It is possible to cancel switching to '''Mobile Shelling''' stance by running just as Chung turns his cannon.
**Falling off a ledge will cancel the stance.
*Unlike Siege Shelling, you cannot cancel into skills while in '''Mobile Shelling'''.
*Whenever Chung switches to '''Reversed Siege''', the screen will zoom out to be able to see further targets.
**Falling off a platform will cancel the stance.
*While in '''Reversed Siege''', there will be a blue aura cloaking Chung's cannon.
**It is possible to cancel switching into the stance by running just as Chung turns his cannon.
*When Chung is in '''Mobile Shelling''' stance, a blue aura cloaks his cannon.
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Revision as of 05:48, 26 November 2013


[Passive] Chung enters a reversed Siege Shelling stance after pressing while in Siege stance. These cannonballs are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate. Chung can also shuffle slowly in either direction while in Mobile Shelling stance.


Requirements

Class Master Level Required SP Cost per Level
Tactical Trooper Lv. 20 35 4


Skill Information

Skill Level Level Required Reverse Siege
Aim Range Range Increased
(From 1260)
Shot Damage
(Magical)
Upwards Downwards Widewards
1 35 15° 15° 25° 0% 317%
2 2.5% 331%
3 38 5% 346%
4 42 7.5% 360%
5 46 10% 374%
6 50 12.5% 388%
7 54 15% 403%
8 58 17.5% 417%
9 62 20% 431%
10 66 22.5% 445%
11 70 25% 460%
12 74 27.5% 474%


Tips and Details

  • One red cannonball is loaded for every two Siege Shelling shots fired; no target is required. Tactical Field - Endurance and Raid fully reload red cannonballs upon activation.
  • Modified Warhead applies to this skill.
  • Whenever Chung switches to Mobile Shelling, the camera will zoom out for the player to see foes further ahead.
  • Pressing down in Mobile Shelling switches Chung back to Siege Shelling stance.
    • If he runs out of red cannonballs, he will automatically switch back.
    • Switching between Mobile and Siege Shelling will not reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes.
  • Activating Berserk Mode will not give Chung infinite red cannonballs.
  • It is possible to cancel switching to Mobile Shelling stance by running just as Chung turns his cannon.
  • Unlike Siege Shelling, you cannot cancel into skills while in Mobile Shelling.
    • Falling off a platform will cancel the stance.
    • It is possible to cancel switching into the stance by running just as Chung turns his cannon.
  • When Chung is in Mobile Shelling stance, a blue aura cloaks his cannon.