Mobile Shelling

From Elwiki

[Passive] Chung enters a reversed Siege Shelling stance after pressing while in Siege stance. These cannonballs are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate. Chung can also shuffle slowly in either direction while in Mobile Shelling stance.


Requirements

Class Master Level Required SP Cost per Level
Tactical Trooper Lv. 20 35 4


Skill Information

Skill Level Level Required Reverse Siege
Aim Range Range Increased
(From 1260)
Shot Damage
(Magical)
Upwards Downwards Widewards
1 35 15° 15° 25° 0% 317%
2 2.5% 331%
3 38 5% 346%
4 42 7.5% 360%
5 46 10% 374%
6 50 12.5% 388%
7 54 15% 403%
8 58 17.5% 417%
9 62 20% 431%
10 66 22.5% 445%
11 70 25% 460%
12 74 27.5% 474%


Tips and Details

  • One red cannonball is loaded for every two Siege Shelling shots fired; no target is required. Tactical Field - Endurance and Raid fully reloads all red cannonballs upon activation.
  • Modified Warhead applies to this skill.
  • Whenever Chung switches to Mobile Shelling, the camera will zoom out for the player to see foes further ahead.
  • Pressing down in Mobile Shelling switches Chung back to Siege Shelling stance.
    • If he runs out of red cannonballs, he will automatically switch back.
    • Switching between Mobile and Siege Shelling will not reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes.
  • Activating Berserk Mode will not give Chung infinite red cannonballs.
  • It is possible to cancel switching to Mobile Shelling stance by running just as Chung turns his cannon.
  • Unlike Siege Shelling, you cannot cancel into skills while in Mobile Shelling.
    • Falling off a platform will cancel the stance.
  • When Chung is in Mobile Shelling stance, a blue aura cloaks his cannon.
  • Due to its low firing rate, players can easily get out of your combo if using Mobile Sheling.