Moonlight Rhapsody: Difference between revisions

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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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|- style="background:#9F81F7;"
|- style="background:{{ColorSelNA|CharLight|Add}}"
! Class          !! Master !! Level Required !! SP Cost Per Level !! Alternative
! Class          !! Master !! Level Required !! SP Cost Per Level !! Alternative
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== Skill Information ==
== Skill Information ==
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! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan=4 | Damage (Magical)  !! rowspan="3" | Rhapsody  Duration || rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan=4 | Damage (Magical)  !! rowspan="3" | Rhapsody  Duration || rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:#9F81F7;"
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! rowspan="2" | Esper Release || colspan=3 | Rhapsody
! rowspan="2" | Esper Release || colspan=3 | Rhapsody
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! 1 Stack || 2 Stacks || 3 Stacks
! 1 Stack || 2 Stacks || 3 Stacks
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Revision as of 23:40, 6 December 2014

File:TiTSkill2.png [Special Active] Releases Esper energy to destroy the target's mind
Rhapsody
  • The debuff will be applied in 1 second intervals over the skill's duration.
  • When the target is hit, damage will be dealt according to the number of applied stacks.
Overlimit
  • In Configuration Mode (Awakening), 200 DP will be consumed for this skill and 40 MP will be recovered.
  • In Dissolution Mode (Non-Awakening), 200 MP will be consumed for this skill and 40 DP will be recovered.
Dynamo Mutation Point Usage
  • During Awakening, a maximum of 1 Dynamo Mutation Point will be consumed.
  • For each mutation point used, the interval of Rhapsody is decreased by 33%.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Diabolic Esper Lv. 20 55 5 Gravity Buster


Skill Information

Skill Level Level Required Damage (Magical) Rhapsody Duration MP Usage Cooldown
Esper Release Rhapsody
1 Stack 2 Stacks 3 Stacks
1 55 1184% 258% 516% 775% 10 Seconds 200 MP 13 Seconds
2 1273% 277% 555% 833% 12 Seconds
3 58 1362% 297% 593% 891% 14 Seconds
4 62 1450% 316% 632% 949% 16 Seconds
5 66 1539% 335% 671% 1008% 18 Seconds
6 70 1628% 355% 710% 1066% 20 Seconds
7 74 1717% 374% 748% 1124% 22 Seconds
8 78* 1806% 393% 787% 1182% 24 Seconds
9 -* 1894% 413% 826% 1240% 26 Seconds
10 1983% 432% 864% 1298% 28 Seconds
11 2072% 452% 903% 1356% 30 Seconds

*Please note that you can only achieve these levels through equipments, accessories, and titles.

Updates

9/25/2014 KR

  • Fixed Esper Release hitting far outside of the animation
  • PvP modifier added to Esper Release

9/18/2014 KR

  • Rhapsody interval lowered to 1 second (0.64 seconds with 1 Mutation point).
  • Esper Release damage increased
  • Removed "Only Diabolic Esper can activate" from description
  • Fixed tooltip error regarding Overlimit


Tips and Details

  • Rhapsody stacks can be detonated by anyone hitting the target.
  • Both the skill and the Rhapsody stacks last as long as described in the skill
    • The duration of the Rhapsody stack is refreshed when the target is hit by another Rhapsody.
  • The explosions can hit nearby targets, depending on the stack amount. Stack 1 has a small AoE, while Stack 3 is much larger.
    • The explosions cannot trigger title, set, or attribute effects
  • The Rhapsody pulse that applies stacks counts as a hit, meaning opponents can Mana Break it and enemy on-hit titles can trigger from it (such as Painkiller).

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