Napalm Grenade: Difference between revisions

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== Requirements ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSelNA|CharLight|Raven}}"
! Class !! Master !! Level Required !! SP Used Per Level
|-
|-
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Class'''</center>
| [[Veteran Commander]] || Lv.20 || 35 |4
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Level Required'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''SP Used Per Level'''</center>
|-
|[[Veteran Commander]]
| align=center {{!}} Lv.20
| align=center {{!}} 35
| align=center {{!}} 4
|}
|}


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<br>
== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSelNA|CharLight|Raven}}"
! Skill Level !! Level Required !! Damage (Magical) !! MP Usage !! Cooldown
|-
| align="left" | 1 || rowspan="2" | 35 || 150% x3 || rowspan="14" | 30 MP || rowspan="14" | 6 Seconds
|-
| align="left" | 2 || 157% x3
|-
| align="left" | 3 || 38 || 164% x3
|-
| align="left" | 4 || 42 || 170% x3
|-
| align="left" | 5 || 46 || 177% x3
|-
| align="left" | 6 || 50 || 184% x3
|-
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Level'''
| align="left" | 7 || 54 || 191% x3
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Level Required'''
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Damage'''
| align="left" | 8 || 58 || 197% x3
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''MP Usage'''
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Cooldown'''
| align="left" | 9 || 62 || 204% x3
|-align="center"
|-
| align="left" | 1
| align="left" | 10 || 66 || 211% x3
| rowspan="2" | 35
|-
| 150% x3
| align="left" | 11 || 70 || 218% x3
| rowspan="20" | 30 MP
|-
| rowspan="20" | 6 Seconds
| align="left" | 12 || 74 || 224% x3
|-align="center"
|-
| align="left" | 2
| align="left" | 13 || 78 || 231% x3
| 157% x3
|-
|-align="center"
| align="left" | 14 || 82 || 238% x3
| align="left" | 3
| 38
| 164% x3
|-align="center"
| align="left" | 4
| 42
| 170% x3
|-align="center"
| align="left" | 5
| 46
| 177% x3
|-align="center"
| align="left" | 6
| 50
| 184% x3
|-align="center"
| align="left" | 7
| 54
| 191% x3
|-align="center"
| align="left" | 8
| 58
| 197% x3
|-align="center"
| align="left" | 9
| 62
| 204% x3
|-align="center"
| align="left" | 10
| 66
| 211% x3
|-align="center"
| align="left" | 11
| 70
| 218% x3
|-align="center"
| align="left" | 12
| 74
| 224% x3
|-align="center"
| align="left" | 13
| ??
| +??%
|-align="center"
| align="left" | 14
| ??
| +??%
|-align="center"
| align="left" | 15
| ??
| +??%
|-align="center"
| align="left" | 16
| ??
| +??%
|-align="center"
| align="left" | 17
| ??
| +??%
|-align="center"
| align="left" | 18
| ??
| +??%
|-align="center"
| align="left" | 19
| ??
| +??%
|-align="center"
| align="left" | 20 (M)
| ??
| +??%
|}
|}
<br>
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Revision as of 07:59, 27 November 2014

[Active] Raven tosses 3 grenades in the direction he is facing.


Requirements

Class Master Level Required SP Used Per Level
Veteran Commander Lv.20 35 4


Skill Information

Skill Level Level Required Damage (Magical) MP Usage Cooldown
1 35 150% x3 30 MP 6 Seconds
2 157% x3
3 38 164% x3
4 42 170% x3
5 46 177% x3
6 50 184% x3
7 54 191% x3
8 58 197% x3
9 62 204% x3
10 66 211% x3
11 70 218% x3
12 74 224% x3
13 78 231% x3
14 82 238% x3


Tips and Details

  • The bombs do not immediately explode when dropped on the floor.
    • They will only explode if it hits the target, or if the targets walk on to the bomb, giving them hitstun, or when the bomb's time run out.
  • When the bombs are thrown towards a wall, they are able to bounce back.
    • However, if the bombs are thrown along turning corners, it will go out of the frame and just disappear.
  • When the bombs explode, they will leave a small trail of fire, damaging any targets that walk past it.
  • Unlike Tactical Trooper's grenades, Napalm Grenade do not bounce as effectively as Tactical Trooper's.


Updates

  • 11/07/2013 KR
    • Damage radius increased.
    • Floor fire duration increased.
    • Fire damage radius increased.


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