Overflowing Blood: Difference between revisions

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*12/18/2014 KR
*12/18/2014 KR
**Added PvP modifier of the Health Recovery Amount Effect.
**Added PvP modifier of the Health Recovery Amount Effect.
**Added a cooldown between stack on Evil Energy Injection Effect.
**Added a 1 second cooldown between stacks on Evil Energy Injection Effect.
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Revision as of 10:24, 17 December 2014

[Passive] When using normal and active hits, Elesis has a chance to inject evil energy into the enemy.

- 3% HP will be recovered when successfully injecting evil 5 times.
Boil up with hot blood to release the debuff and recover HP.
The recovery has a cooldown depending on the HP recovered when the debuff is released.
HP recovery amount is dependent on the remaining amount of HP:
Stage 1: 51%~70% HP
Stage 2: 31%~50% HP
Stage 3: 0%~30% HP


Requirements

Class Master Level Required SP Cost per Level Alternative
Dark Knight Lv. 20 35 3 Madness Runaway


Skill Information

Skill Level Level Required Evil Energy Injection Health Recovery
Stage 1 Stage 2 Stage 3
Chance Duration Recovery (5 Stacks) Amount Cooldown Amount Cooldown Amount Cooldown
1 35 12% 8 seconds 3% 5% 30 seconds 10% 25 seconds 15% 20 seconds
2 14% 9 seconds
3 36 16% 29 seconds 24 seconds 19 seconds
4 39 18% 10 seconds
5 42 20% 28 seconds 23 seconds 18 seconds
6 45 22% 11 seconds
7 48 24% 27 seconds 22 seconds 17 seconds
8 51 26% 12 seconds
9 54 28% 26 seconds 21 seconds 16 seconds
10 57 30% 13 seconds
11 60 32% 25 seconds 20 seconds 15 seconds
12 63 34% 14 seconds
13 66 36% 24 seconds 19 seconds 14 seconds
14 69 38% 15 seconds
15 72 40% 23 seconds 18 seconds 13 seconds
16 75 42% 16 seconds


Tips and Details


Updates

  • 08/21/2014 KR
    • Cooldown changed to increase per skill level
  • 12/18/2014 KR
    • Added PvP modifier of the Health Recovery Amount Effect.
    • Added a 1 second cooldown between stacks on Evil Energy Injection Effect.


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