Overflowing Blood: Difference between revisions

From Elwiki
Line 57: Line 57:


== Updates ==
== Updates ==
*08/21/2014 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Cooldown changed to increase per skill level
|- style="background:{{ColorSel|CharLight|Elesis}}"
*12/18/2014 KR
! colspan=2 | Date !! colspan=2 | Changes
**Added PvP modifier of the Health Recovery Amount Effect.
|- style="background:{{ColorSel|CharLight|Elesis}}"
**Added a 1 second cooldown between stacks on Evil Energy Injection Effect.
! KR !! NA !! PvE !! PvP
*02/05/2015 KR
|-
**Chance decreased.
| 08/21/2014 || - || colspan=2 align="left" |
**Duration decreased.
*Cooldown changed to increase per skill level.
**Cooldown increased.
|-
*04/30/2015 KR
| rowspan=2 | 12/18/2014 || rowspan=2 | - || colspan=2 align="left" |
**Fixed the error where the cooldown of Evil Energy Injection is only working in PvP.
{{nerf|Added a 1 second cooldown between stacks on Evil Energy Injection Effect.}}
*09/03/2015 KR
|-
**Doesn't recover HP. Added attack power increase buff.
| align="left" |
*09/10/2015 KR
*None
**Damage buff duration increased.
| align="left" |
**Damage increased when HP is below 50% and damage taken from blood hit decreased.
{{nerf|Added modifier of the Health Recovery Amount Effect.}}
**Fixed receiving damage buff when debuff was removed.
|-
**Made dark energy gathering time longer so they can stack easily.
| 02/05/2015 || - || colspan=2 align="left" |
*02/04/2016 (KR) / 03/16/2016 (NA)
{{nerf|Chance decreased.}}
**Skill's Debuff removal effect's cooldown time decreased.
{{nerf|Duration decreased.}}
*04/21/2016 (KR) / 05/18/2016 (NA)
{{nerf|Cooldown increased.}}
**Blood Hit HP decrease amount activation condition made easier.
|-
**Blood Hit HP decrease amount decreased.
| 04/30/2015 || - || align="left" |
**Evil Energy Injection chance increased.
*None
*11/03/2016 (KR) / 11/23/2016 (NA)
| align="left" |
**Blood Hit HP decrease amount activation condition made harder.
*Fixed the error where the cooldown of Evil Energy Injection is only working in.
**Blood Hit HP decrease amount increased.
|-
**Physical Attack Increase in certain HP decreased.
| 09/03/2015 || - || colspan=2 align="left" |
*03/30/2017 KR
{{buff|Added attack power increase buff.}}
**Fixed issue where can remove [[Seal of Time|Time Sickness]].
{{nerf|Doesn't recover HP.}}
*06/15/2017 (KR) / 06/28/2017 (NA)
|-
**PvP HP Threshold decreased.
| 09/10/2015 || - || colspan=2 align="left" |
*08/23/2018 (KR) / 09/06/2018 (NA)
{{buff|Damage buff duration increased.}}
**Attack Power Increase increased.
{{buff|Damage increased when HP is below 50% and damage taken from blood hit decreased.}}
*09/20/2018 (KR) / 10/11/2018 (NA)
{{buff|Made dark energy gathering time longer so they can stack easily.}}
**PvE Blood Hit HP Reduction increased.
*Fixed receiving damage buff when debuff was removed.
**Overflowing Blood Duration increased.
|-
*01/17/2019 (KR) / 02/20/2019 (NA)
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
**'''Blood Hit Strength''' changed to timed buff instead of conditional effect.
{{buff|Skill's Debuff removal effect's cooldown time decreased.}}
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
{{buff|Blood Hit HP decrease amount activation condition made easier.}}
{{buff|Blood Hit HP decrease amount decreased.}}
{{buff|Evil Energy Injection chance increased.}}
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
{{nerf|Blood Hit HP decrease amount activation condition made harder.}}
{{nerf|Blood Hit HP decrease amount increased.}}
{{nerf|Physical Attack Increase in certain HP decreased.}}
|-
| 03/30/2017 || - || colspan=2 align="left" |
*Fixed issue where can remove [[Seal of Time|Time Sickness]].
|-
| 06/15/2017 || 06/28/2017 || align="left" |
*None
| align="left" |
{{nerf|HP Threshold decreased.}}
|-
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |
{{buff|Attack Power Increase increased.}}
|-
| rowspan=2 | 09/20/2018 || rowspan=2 | 10/11/2018 || colspan=2 align="left" |
{{buff|Overflowing Blood Duration increased.}}
|-
| align="left" |
{{buff|Blood Hit HP Reduction increased.}}
| align="left" |
*None
|-
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |
{{buff|'''Blood Hit Strength''' changed to timed buff instead of conditional effect.}}
**Buff does not wear of when healing above 50% HP.
**Buff does not wear of when healing above 50% HP.
**'''Demonic Injection''' can be applied by Special Actives
{{buff|'''Demonic Injection''' can be applied by Special Actives}}
|}
<br>
<br>



Revision as of 06:04, 17 March 2019

[Passive]
When below 50% HP (25% in PvP), activate [Overflowing Blood] buff that increases attack power and HP consumed by Blood Hit is decreased. Removes debuffs, and normal attacks and active skills have a chance to inject demonic energy into herself. 5 stacks of demonic energy will cause the attack power to increase significantly for a short period.


Requirements

Class Level Required Skill Requirement
Crimson Avenger 60 Expert Training Skill Quest


Skill Information

PvE

Skill Level Level Required Demonic Injection Overflowing Blood
(After 5 stacks of Demonic Injection)
Overflowing Blood
(When under a certain HP threshold)
Debuff Removal Cooldown
Chance Duration Reactivation Cooldown Attack Power Increase Duration When HP Below Attack Power Increase Blood Hit HP Reduction Duration
1 60 15% 15 Seconds 1 Second 10% 15 Seconds 50% 5% 90% 5 Seconds 40 Seconds
2 67 20% 10% 30 Seconds
3 69 30% 15% 20 Seconds
4 99 40% 20% 10 Seconds

PvP

Skill Level Level Required Overflowing Blood
(When under a certain HP threshold)
When HP Below Blood Hit HP Reduction
1 60 25% 20%
2 67
3 69
4 99


Tips and Details


Updates

Date Changes
KR NA PvE PvP
08/21/2014 -
  • Cooldown changed to increase per skill level.
12/18/2014 -

Added a 1 second cooldown between stacks on Evil Energy Injection Effect.

  • None

Added modifier of the Health Recovery Amount Effect.

02/05/2015 -

Chance decreased.

Duration decreased.

Cooldown increased.

04/30/2015 -
  • None
  • Fixed the error where the cooldown of Evil Energy Injection is only working in.
09/03/2015 -

Added attack power increase buff.

Doesn't recover HP.

09/10/2015 -

Damage buff duration increased.

Damage increased when HP is below 50% and damage taken from blood hit decreased.

Made dark energy gathering time longer so they can stack easily.

  • Fixed receiving damage buff when debuff was removed.
02/04/2016 03/16/2016

Skill's Debuff removal effect's cooldown time decreased.

04/21/2016 05/18/2016

Blood Hit HP decrease amount activation condition made easier.

Blood Hit HP decrease amount decreased.

Evil Energy Injection chance increased.

11/03/2016 11/23/2016

Blood Hit HP decrease amount activation condition made harder.

Blood Hit HP decrease amount increased.

Physical Attack Increase in certain HP decreased.

03/30/2017 -
06/15/2017 06/28/2017
  • None

HP Threshold decreased.

08/23/2018 09/06/2018

Attack Power Increase increased.

09/20/2018 10/11/2018

Overflowing Blood Duration increased.

Blood Hit HP Reduction increased.

  • None
01/17/2019 02/20/2019

Blood Hit Strength changed to timed buff instead of conditional effect.

    • Buff does not wear of when healing above 50% HP.

Demonic Injection can be applied by Special Actives


Alternative Names

Server Name Translation
South Korea 혈기 폭주 Blood Runaway
Japan 血気暴走 Blood Runaway
China (Simplified Chinese) 气血暴走 Blood Runaway
Germany Adeptin des Blutes Blood Adept
Spain Adepta de la sangre Blood Adept
France Adepte du sang Blood Adept
Italy Adepta del sangue Blood Adept
Poland Adept Krwi Blood Adept
United Kingdom Blood Runaway
Brazil Rio de Sangue Blood River


Template:CAvSkills