Phantom Chaser: Difference between revisions

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| [[Image:FreySkill13.png]]
| [[Image:FreySkill13.png]]
| {{SkillType|A}} Rush forward with the nitro motor and attack enemies with the Muskets.
| {{SkillType|A}} Suddenly accelerate Nitro Motor and rush forward.<br>Attack enemies with the Muskets. (Can also be used mid-air)
|-
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|
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! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=3 | ECP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=3 | ECP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Hit !! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Hit
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack !! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Rush Attack !! Dive !! Impact !! Rush Attack !! Dive !! Impact  
! Charge Attack !! Dive !! Impact !! Charge Attack !! Dive !! Impact  
|-
|-
| align="left" | 50 ||  rowspan=2 | 67% ||  rowspan=2 | 67% ||  rowspan=2 | 347% ||  rowspan=2 | 100% ||  rowspan=2 | 3 ||  rowspan=2 | 2 ||  rowspan=2 | 1 ||  rowspan=2 | 2 ||  rowspan=2 | 30 ECP || 8 Seconds
| align="left" | 50 ||  rowspan=2 | 67% ||  rowspan=2 | 67% ||  rowspan=2 | 347% ||  rowspan=2 | 100% ||  rowspan=2 | 3 ||  rowspan=2 | 2 ||  rowspan=2 | 1 ||  rowspan=2 | 2 ||  rowspan=2 | 30 ECP || 8 Seconds
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! rowspan=3 | Level Required !! colspan=4 | Damage (Magical)
! rowspan=3 | Level Required !! colspan=4 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Hit
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Rush Attack !! Dive !! Impact
! Charge Attack !! Dive !! Impact
|-
|-
| align="left" | 50 ||  rowspan=2 | 24% ||  rowspan=2 | 24% ||  rowspan=2 | 131% ||  rowspan=2 | 40%
| align="left" | 50 ||  rowspan=2 | 24% ||  rowspan=2 | 24% ||  rowspan=2 | 131% ||  rowspan=2 | 40%
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! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=3 | ECP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=3 | ECP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Hit !! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Hit
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack !! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Rush Attack !! Dive !! Impact !! Rush Attack !! Dive !! Impact  
! Charge Attack !! Dive !! Impact !! Charge Attack !! Dive !! Impact  
|-
|-
| align="left" | 50 ||  rowspan=2 | 96% ||  rowspan=2 | 96% ||  rowspan=2 | 382% ||  rowspan=2 | 100% ||  rowspan=2 | 3 ||  rowspan=2 | 2 ||  rowspan=2 | 1 ||  rowspan=2 | 2 ||  rowspan=2 | 35 ECP || 8 Seconds
| align="left" | 50 ||  rowspan=2 | 96% ||  rowspan=2 | 96% ||  rowspan=2 | 382% ||  rowspan=2 | 100% ||  rowspan=2 | 3 ||  rowspan=2 | 2 ||  rowspan=2 | 1 ||  rowspan=2 | 2 ||  rowspan=2 | 35 ECP || 8 Seconds
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! rowspan=3 | Level Required !! colspan=4 | Damage (Magical)
! rowspan=3 | Level Required !! colspan=4 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Hit
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Rush Attack !! Dive !! Impact
! Charge Attack !! Dive !! Impact
|-
|-
| align="left" | 50 ||  rowspan=2 | 36% ||  rowspan=2 | 36% ||  rowspan=2 | 145% ||  rowspan=2 | 40%
| align="left" | 50 ||  rowspan=2 | 36% ||  rowspan=2 | 36% ||  rowspan=2 | 145% ||  rowspan=2 | 40%
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! rowspan=3 | Mode !! colspan=4 | Regular
! rowspan=3 | Mode !! colspan=4 | Regular
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Ground !! colspan=2 | Air
! colspan=2 | Performed on the ground !! colspan=2 | Performed in mid-air ([[Key of Proof]])
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Normal !! Empowered !! Normal !! Empowered
! Normal !! Empowered !! Normal !! Empowered
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 96*3+2*100}}}}% || {{formatnum:{{#expr: (96*3+2*100)*1.20}}}}% || {{formatnum:{{#expr: 96*2+382+2*100}}}}% || {{formatnum:{{#expr: (96*2+382+2*100)*1.20}}}}%
| {{formatnum:{{#expr: 96*3+2*100}}}}% <!-- normal -->
| {{formatnum:{{#expr: (96*3+2*100)*1.2}}}}% <!-- normal + empowered -->
| {{formatnum:{{#expr: (96*2+382+2*100)*1.3}}}}% <!-- normal + key of proof -->
| {{formatnum:{{#expr: (96*2+382+2*100)*1.2*1.3}}}}% <!-- normal + empowered + key of proof -->
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 36*3+2*40}}}}% || {{formatnum:{{#expr: (36*3+2*40)*1.20}}}}% || {{formatnum:{{#expr: 36*2+131+2*40}}}}% || {{formatnum:{{#expr: (36*2+131+2*40)*1.20}}}}%
| {{formatnum:{{#expr: 36*3+2*40}}}}% <!-- normal -->
| {{formatnum:{{#expr: (36*3+2*40)*1.2}}}}% <!-- normal + empowered -->
| {{formatnum:{{#expr: (36*2+131+2*40)*1.1}}}}% <!-- normal + key of proof -->
| {{formatnum:{{#expr: (36*2+131+2*40)*1.2*1.1}}}}% <!-- normal + empowered + key of proof -->
|}
|}
<br>
<br>
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{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[File:FYPassive2.png]]
| align="center"  width="150" | [[Key of Proof]]
| width="40" | [[File:MusketMaster.png]]  
| width="40" | [[File:MusketMaster.png]]  
| align="center" width="150" |  [[Musket Master]]
| align="center" width="150" |  [[Musket Master]]
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== Tips and Details ==
== Tips and Details ==
*This skill can be used in midair, despite not listing it on the tooltip (unlike all of Freyja's other skills).
*The skill functions differently in the air, diving down before landing.  
*The skill functions differently in the air, diving down before landing.  
**The dive deals the same damage as the rush on the ground, but only hits twice. The third hit is replaced with an impact hit on landing.
**The dive deals the same damage as the rush on the ground, but only hits twice. The third hit is replaced with an impact hit on landing.
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| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
*"'''Enhanced'''" attribute changed to "'''Powerful'''".
*"'''Enhanced'''" attribute changed to "'''Powerful'''".
*Change location of "'''Powerful'''" and "'''Empowered'''".
*Swapped locations of "'''Powerful'''" and "'''Empowered'''".
|-
|-
| 07/28/2016 || - || colspan=2 align="left" |  
| 07/28/2016 || - || colspan=2 align="left" |  
*Fixed issue where Rose will use currently weapon to use Musket Fire when pressing {{CX}}.
*Fixed issue where Rose will use current weapon to use Musket Fire when pressing {{CX}}.
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || - || colspan=2 align="left" |  
{{nerf|Weapon Hit damage decreased.}}
{{nerf|Weapon Attack damage decreased.}}
|-
|-
| 02/09/2017 || - || colspan=2 align="left" |  
| 02/09/2017 || - || colspan=2 align="left" |  
*Fixed issue where tooltip is different from the damage output in [Enhanced] level.
*Fixed issue where tooltip is different from the damage output at [Enhanced] level.
|-
|-
| 02/23/2017 || - || colspan=2 align="left" |  
| 02/23/2017 || - || colspan=2 align="left" |  
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| 04/27/2017 || - || align="left" |  
| 04/27/2017 || - || align="left" |  
{{buff|Impact damage increased.}}
{{buff|Impact damage increased.}}
{{nerf|Rush Attack damage decreased.}}
{{nerf|Charge Attack damage decreased.}}
{{nerf|Dive damage decreased.}}
{{nerf|Dive damage decreased.}}
| align="left" |  
| align="left" |  
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| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
{{buff|Impact damage increased.}}
{{buff|Impact damage increased.}}
{{nerf|Rush Attack damage decreased.}}
{{nerf|Charge Attack damage decreased.}}
{{nerf|Dive damage decreased.}}
{{nerf|Dive damage decreased.}}
| align="left" |  
| align="left" |  
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| 08/14/2019 || - || colspan=2 align="left" |  
| 08/14/2019 || - || colspan=2 align="left" |  
{{buff|ECP Usage increased.}}
{{buff|ECP Usage increased.}}
{{buff|Rush Attack and Dive Damage increased.}}
{{buff|Charge Attack and Dive Damage increased.}}
{{buff|Impact Damage increased.}}
{{buff|Impact Damage increased.}}
|}
|}

Revision as of 22:17, 15 August 2019

[Active]
Suddenly accelerate Nitro Motor and rush forward.
Attack enemies with the Muskets. (Can also be used mid-air)
ECP Using Skill
  • Consumes ECP instead of MP.
  • Upon activating Over Strike, skill cannot be used.
Final Enhanced Skill
  • Cast speed increased by 20%
  • Cooldown is decreased by 3 seconds.


Requirements

Class Level Required
Freyja 50


Skill Information

PvE

Level Required Damage (Magical) Max Hits ECP Usage Cooldown
Ground Air Weapon Attack Ground Air Weapon Attack
Charge Attack Dive Impact Charge Attack Dive Impact
50 67% 67% 347% 100% 3 2 1 2 30 ECP 8 Seconds
[Enhanced] 5 Seconds

PvP

Level Required Damage (Magical)
Ground Air Weapon Attack
Charge Attack Dive Impact
50 24% 24% 131% 40%
[Enhanced]


Skill Information (08/14/2019 KR Patch)

PvE

Level Required Damage (Magical) Max Hits ECP Usage Cooldown
Ground Air Weapon Attack Ground Air Weapon Attack
Charge Attack Dive Impact Charge Attack Dive Impact
50 96% 96% 382% 100% 3 2 1 2 35 ECP 8 Seconds
[Enhanced] 5 Seconds

PvP

Level Required Damage (Magical)
Ground Air Weapon Attack
Charge Attack Dive Impact
50 36% 36% 145% 40%
[Enhanced]


Skill Traits

Empowered Phantom Chaser Powerful Phantom Chaser
Attribute Effect Level Required Attribute Effect Cooldown
Damage increased to 120% 70 Super Armor added to the skill
Cooldown increased to 120%
9.6 Seconds
[Enhanced] 6 Seconds


Total Damage (08/14/2019 KR Patch)

Mode Regular
Performed on the ground Performed in mid-air (Key of Proof)
Normal Empowered Normal Empowered
PvE 488% 585.6% 1,006.2% 1,207.44%
PvP 188% 225.6% 311.3% 373.56%


Related Skills

Key of Proof Musket Master


Tips and Details

  • The skill functions differently in the air, diving down before landing.
    • The dive deals the same damage as the rush on the ground, but only hits twice. The third hit is replaced with an impact hit on landing.


Updates

Date Changes
KR NA PvE PvP
04/21/2016 05/18/2016
  • "Enhanced" attribute changed to "Powerful".
  • Swapped locations of "Powerful" and "Empowered".
07/28/2016 -
  • Fixed issue where Rose will use current weapon to use Musket Fire when pressing .
01/25/2017 -

Weapon Attack damage decreased.

02/09/2017 -
  • Fixed issue where tooltip is different from the damage output at [Enhanced] level.
02/23/2017 -
  • Added details about being usable in air.
04/27/2017 -

Impact damage increased.

Charge Attack damage decreased.

Dive damage decreased.

Damage decreased.

04/05/2018 04/18/2018

Impact damage increased.

Charge Attack damage decreased.

Dive damage decreased.

Damage decreased.

08/01/2019 08/28/2019
  • Fixed delays occuring in certain situations.
08/14/2019 -

ECP Usage increased.

Charge Attack and Dive Damage increased.

Impact Damage increased.


Alternative Names

Server Name Translation
South Korea 팬텀 체이저 Phantom Chaser
France Tempête fantôme Phantom Tempest
Brazil Caçador Fantasma Phantom Chaser


Template:FYSkills