Ping Pong: Difference between revisions

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**The Tracking Range of the '''Big Pong''' is about as large as the Entire Screen, but compared to Starfall, where it is based of the Characters screen itself, here it is based of the skill.
**The Tracking Range of the '''Big Pong''' is about as large as the Entire Screen, but compared to Starfall, where it is based of the Characters screen itself, here it is based of the skill.
*If you fire this Skill while there are no enemies nearby it can completely miss, but since it travels in a stright line, if there are enemies further down the line it will start tracking them then.
*If you fire this Skill while there are no enemies nearby it can completely miss, but since it travels in a stright line, if there are enemies further down the line it will start tracking them then.
**However if you fire it in the opposite direction it will completely miss Unlike Magic Missile from Elemental Master.
**However if you fire it in the opposite direction it will completely miss Unlike [[Magic Missile]] from [[High Magician]].
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Revision as of 13:55, 6 August 2019

[Special Active: Strength]
Fire an energy that tracks your enemy. When the energy comes in contact with an enemy, it will split.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required Skill Requirement
Sparky Child 30 Intermediate Training Skill Quest


Skill Information

PvE

Level Required Damage (Physical) Max Hits MP Usage Cooldown
Big Pong Small Pong Big Pong Small Pong
30 416% 142% 1~14 2 Per Big Pong Hit 200 MP 14 Seconds
[Enhanced] 500% 171%

PvP

Level Required Damage (Physical)
Big Pong Small Pong
30 188% 53%
[Enhanced] 227% 64%


Skill Traits

Empowered Ping Pong Critical Ping Pong
Attribute Effect Attribute Effect MP Usage
Damage increased to 130% MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
240 MP


Tips and Details

  • The projectile will send off two smaller, non-homing projectiles into entirely random directions on impact, even into the back- and foreground, so they are fairly unlikely to hit much besides the enemy they split off on.
    • However, if multiple enemies are close enough together, the Big Pong will hit both and split off 2 little pongs for all enemies hit. For example, two enemies on top of each other being hit 10 times by the Big Pong will each cause 20 Little Pong to split off, causing both to take 40 Little Pong hits in total, essentially mimicking the effects of splash damage.
  • [Enhanced] Ping Pong can deal up to 11,788% (4,970% in PvP) Physical Damage on a single target. With the Empowered trait, it can deal up to 15,324.4% (6,461% in PvP) Physical Damage on a single target.
  • The Tracking of theBig Pong is like any other Flying Homing Skills and functions more like Mastermind's Starfall.
    • The Tracking Range of the Big Pong is about as large as the Entire Screen, but compared to Starfall, where it is based of the Characters screen itself, here it is based of the skill.
  • If you fire this Skill while there are no enemies nearby it can completely miss, but since it travels in a stright line, if there are enemies further down the line it will start tracking them then.


Updates

Date Changes
KR NA PvE PvP
01/31/2019 03/06/2019

Big Pong no longer deals hitstun after 2 seconds.


Alternative Names

Server Name Translation
South Korea 핑퐁 Ping Pong
Japan ピンポン Ping Pong
France Ping-pong Ping Pong
Poland Pingpong Ping Pong


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