Protection: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*[[Teleport]], despite being a skill, will not cancel the skill's immunity early, making you able to guarantee your escape no matter what. | |||
*The flames will knock enemies back if they come into contact with them for as long as they are around you, not just when the skill is initially used. | |||
*If an enemy is in Super Armor when you activate the skill, they will not be knocked back, giving you ample time to prepare a counterattack, either by using a Super Armor attack of your own that lasts longer, or by cancelling their Super Armor with a Stun or similar disabling status effects, such as [[Air Stunner]]. | |||
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Revision as of 10:44, 19 July 2019
- English
[Active] | |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Magician | 15 |
Skill Information
PvE
Level Required | MP Usage | Cooldown |
---|---|---|
15 | 50 MP | 30 Seconds |
[Enhanced] | 40 MP |
PvP
Level Required | Cooldown |
---|---|
15 | 180 Seconds |
[Enhanced] |
Skill Traits
Light Protection | Regenerating (1) Protection | |||
---|---|---|---|---|
Level Required | Attribute Effect | MP Usage | Attribute Effect | |
20 | MP Usage decreased to 80% | 40 MP | 50% chance of regaining 100% of the MP Usage | |
[Enhanced] | 32 MP |
Tips and Details
- Teleport, despite being a skill, will not cancel the skill's immunity early, making you able to guarantee your escape no matter what.
- The flames will knock enemies back if they come into contact with them for as long as they are around you, not just when the skill is initially used.
- If an enemy is in Super Armor when you activate the skill, they will not be knocked back, giving you ample time to prepare a counterattack, either by using a Super Armor attack of your own that lasts longer, or by cancelling their Super Armor with a Stun or similar disabling status effects, such as Air Stunner.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 프로텍션 | Protection |