Quicksilver Accel: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! colspan=5 | Enhanced Quicksilver Accel !! colspan= | ! colspan=5 | Enhanced Quicksilver Accel !! colspan=4 | Light Quicksilver Accel | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! rowspan= | ! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=3 | Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=2| Details | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! colspan=2 | Damage !! Critical Rate !! colspan=2 | MP Usage | ! colspan=2 | Damage !! rowspan=2 | Critical Rate !! colspan=2 | MP Usage | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! Push/Pull !! Final Punch !! Push !! Pull | ! Push/Pull !! Final Punch !! Push !! Pull |
Revision as of 16:57, 11 March 2016
File:LPSA2.png | [Special Active] Rush forward while dragging enemies along. |
Dynamo Mutation Point
|
Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Lunatic Psyker | 55 | 55 | 64 |
Skill Information
Level Required | Damage (Magical) | Stun Duration | Max Hits | MP Usage | DP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|
Push/Pull | Final Punch | Push | Pull | Final Punch | Push | Pull | ||||
55 | 100% | 1434% | 1 Seconds | 10 | 4 | 1 | 60 MP | +10 MP | 10 DP | 9 seconds |
Skill Traits
Enhanced Quicksilver Accel | Light Quicksilver Accel | |||||||
---|---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |||
Damage | Critical Rate | MP Usage | ||||||
Push/Pull | Final Punch | Push | Pull | |||||
55 | Critical Hit Rate increased to 100% Damage decreased to 80% |
80% | 1147.2% | 100% | 64 | MP Usage decreased to 80% | 48 MP | +10 MP |
Tips and Details
- It is possible to drag Super Armored targets around.
- Sometimes, the target is pushed instead of being dragged, resulting in the miss of the last hit's stun and the lost of the target.
- The distance back dash of main dash's approximately 3/4 correspond.
- Therefore, the back dash damage is main dash's decreased to about 3/4 lower.
Updates
- 09/24/2015 KR
- Charging speed increased, last stun attack increased when using 1 DMP.
Alternative Names