Reload Mastery: Difference between revisions

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__NOTOC__
__NOTOC__
{{Languages|Reload Mastery}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Reload_Up.png]]<br>
| [[Image:Reload_Up.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Passive]''' Chung gets a certain chance to reload 1 more ammo everytime he reloads (Skill, combo, or standing still).
| '''[Passive]''' Chung gets a certain chance to reload 1 more ammo everytime he reloads (Skill, combo, or standing still).
|}
|}
<br>


 
== Requirements ==
<br>
<tabber>
== Requirements  ==
NA=
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
Line 19: Line 21:
| <center>45 SP</center>
| <center>45 SP</center>
|}
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! Class                !! Master !! Level Required !! SP Cost per Level
|-
| [[Shelling Guardian]] || Lv. 20 || 15            || 3
|}
</tabber>
<br>


<br>
== Skill Information  ==
== Skill Information  ==
<tabber>
<tabber>
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|-|
|-|
KR=
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
|- style="background:#99CCFF"
| '''Skill Level'''
! Skill Level !! Required Level !! Chance of <br>Extra Ammo Reloaded !! Ammo Reloaded !! Chance of Reloading When Getting Hit (PVP Chance) !! Cooldown if <br> successfully reloaded
| '''Required<br>Level'''
|-
| '''Chance of <br>Extra Ammo Reloaded'''
| align="left" | 1 || rowspan="2" | 15 || 20% || rowspan="20" | +1 || 3%(1.5%) || rowspan="20" | 2 seconds
| '''Ammo Reloaded'''
|-
| '''Chance of Reloading When Getting Hit (PVP Chance)'''
| align="left" | 2 || 23% || 4%(2%)
| '''Cooldown if <br> successfully reloaded'''
|-
|- align="center"
| align="left" | 3 || 16 || 26% || 5%(2.5%)
| align="left" | 1  
|-
| 15
| align="left" | 4 || 19 || 29% || 6%(3.5%)
| 20%
|-
| rowspan="20" | +1
| align="left" | 5 || 22 || 32% || 7%(3.5%)
| 3%(1.5%)
|-
| rowspan="20" | 2 seconds
| align="left" | 6 || 25 || 35% || 8%(4%)
|- align="center"
|-
| align="left" | 2
| align="left" | 7 || 28 || 38% || 9%(4.5%)
| 15
|-
| 23%
| align="left" | 8 || 31 || 41% || 10%(5%)
| 4%(2%)
|-
|- align="center"
| align="left" | 9 || 34 || 44% || 11%(5.5%)
| align="left" | 3  
|-
| 16
| align="left" | 10 || 37 || 47% || 12%(6%)
| 26%
|-
| 5%(2.5%)
| align="left" | 11 || 40 || 50% || 13%(6.5%)
|- align="center"
|-
| align="left" | 4  
| align="left" | 12 || 43 || 53% || 14%(7%)
| 19
|-
| 29%
| align="left" | 13 || 46 || 56% || 15%(7.5%)
| 6%(3.5%)
|-
|- align="center"
| align="left" | 14 || 49 || 59% || 16%(8%)
| align="left" | 5  
|-
| 22
| align="left" | 15 || 52 || 62% || 17%(8.5%)
| 32%
|-
| 7%(3.5%)
| align="left" | 16 || 55 || 65% || 18%(9%)
|- align="center"
|-
| align="left" | 6
| align="left" | 17 || 58 || 68% || 19%(9.5%)
| 25
|-
| 35%
| align="left" | 18 || 61 || 71% || 20%(10%)
| 8%(4%)
|-
|- align="center"
| align="left" | 19 || 64 || 74% || 21%(10.5%)
| align="left" | 7  
|-
| 28
| align="left" | 20 || 67 || 77% || 22%(11%)
| 38%
| 9%(4.5%)
|- align="center"
| align="left" | 8  
| 31
| 41%
| 10%(5%)
|- align="center"
| align="left" | 9  
| 34
| 44%
| 11%(5.5%)
|- align="center"
| align="left" | 10
| 37
| 47%
| 12%(6%)
|- align="center"
| align="left" | 11  
| 40
| 50%
| 13%(6.5%)
|- align="center"
| align="left" | 12  
| 43
| 53%
| 14%(7%)
|- align="center"
| align="left" | 13  
| 46
| 56%
| 15%(7.5%)
|- align="center"
| align="left" | 14
| 49
| 59%
| 16%(8%)
|- align="center"
| align="left" | 15  
| 52
| 62%
| 17%(8.5%)
|- align="center"
| align="left" | 16  
| 55
| 65%
| 18%(9%)
|- align="center"
| align="left" | 17  
| 58
| 68%
| 19%(9.5%)
|- align="center"
| align="left" | 18  
| 61
| 71%
| 20%(10%)
|- align="center"
| align="left" | 19  
| 64
| 74%
| 21%(10.5%)
|- align="center"
| align="left" | 20  
| 67
| 77%
| 22%(11%)
|}
|}
</tabber>
</tabber>
<br>


== Tips and Details ==
== Tips and Details ==
*With this passive, a [[Shelling Guardian]] would be able to maintain ammo usage more easily.  
*With this passive, a [[Shelling Guardian]] would be able to maintain ammo usage more easily.  
<br>


<br>
== Trivia ==
== Trivia ==
*Before [[Shelling Guardian]] was released, [[Reload Mastery]] was a passive that boosted [[Reload]] in [[Chung]] Skill Tree.
*Before [[Shelling Guardian]] was released, [[Reload Mastery]] was a passive that boosted [[Reload]] in [[Chung|Guardian]] Skill Tree.
*After the [[Deadly Chaser]] revamp patch, [[Remodel Magazine]] gain the same reloading effect as this passive. This makes a '''Shooting Guardian/Deadly Chaser''' able to maintain ammo usage more easily like '''Shelling Guardian/Tactical Trooper'''.
*After the [[Deadly Chaser]] revamp patch, [[Remodel Magazine]] gain the same reloading effect as this passive. This makes a '''Shooting Guardian/Deadly Chaser''' able to maintain ammo usage more easily like '''Shelling Guardian/Tactical Trooper'''.
<br>


<br>
<tabber>
<tabber>
|-|
|-|

Revision as of 05:09, 18 September 2013

[Passive] Chung gets a certain chance to reload 1 more ammo everytime he reloads (Skill, combo, or standing still).


Requirements

  • NA
Class Master SP Requirement
Shelling Guardian
Lv5
45 SP

|-| KR=

Class Master Level Required SP Cost per Level
Shelling Guardian Lv. 20 15 3


Skill Information

  • NA
KR=
Skill Level Chance of
Extra Ammo Reloaded
Ammo Reloaded Chance of Reloading When Getting Hit (PVP Chance) Cooldown if
successfully reloaded
1 10% +1 10%(5%) 2 seconds
2 20% 15%(7.5%)
3 40% 20%(10%)
4 40% 25%(12.5%)
5 (M) 50% 30%(15%)
Skill Level Required Level Chance of
Extra Ammo Reloaded
Ammo Reloaded Chance of Reloading When Getting Hit (PVP Chance) Cooldown if
successfully reloaded
1 15 20% +1 3%(1.5%) 2 seconds
2 23% 4%(2%)
3 16 26% 5%(2.5%)
4 19 29% 6%(3.5%)
5 22 32% 7%(3.5%)
6 25 35% 8%(4%)
7 28 38% 9%(4.5%)
8 31 41% 10%(5%)
9 34 44% 11%(5.5%)
10 37 47% 12%(6%)
11 40 50% 13%(6.5%)
12 43 53% 14%(7%)
13 46 56% 15%(7.5%)
14 49 59% 16%(8%)
15 52 62% 17%(8.5%)
16 55 65% 18%(9%)
17 58 68% 19%(9.5%)
18 61 71% 20%(10%)
19 64 74% 21%(10.5%)
20 67 77% 22%(11%)


Tips and Details

  • With this passive, a Shelling Guardian would be able to maintain ammo usage more easily.


Trivia