Reload Mastery: Difference between revisions

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== Requirements ==
== Requirements ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement'''
|-
| [[Shelling Guardian]]
| <center>Lv5</center>
| <center>45 SP</center>
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
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| [[Shelling Guardian]] || Lv. 20 || 15            || 3  
| [[Shelling Guardian]] || Lv. 20 || 15            || 3  
|}
|}
</tabber>
<br>
<br>


== Skill Information  ==
== Skill Information  ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
| '''Skill Level'''
| '''Chance of <br>Extra Ammo Reloaded'''
| '''Ammo Reloaded'''
| '''Chance of Reloading When Getting Hit (PVP Chance)'''
| '''Cooldown if <br> successfully reloaded'''
|- align="center"
| align="left" | 1
| 10%
| rowspan="5" | +1
| 10%(5%)
| rowspan="5" | 2 seconds
|- align="center"
| align="left" | 2
| 20%
| 15%(7.5%)
|- align="center"
| align="left" | 3
| 40%
| 20%(10%)
|- align="center"
| align="left" | 4
| 40%
| 25%(12.5%)
|- align="center"
| align="left" | 5 (M)
| 50%
| 30%(15%)
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
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| align="left" | 20 || 67 || 77% || 22%(11%)
| align="left" | 20 || 67 || 77% || 22%(11%)
|}
|}
</tabber>
<br>
<br>



Revision as of 15:03, 31 December 2013

[Passive] Chung gets a certain chance to reload 1 more ammo everytime he reloads (Skill, combo, or standing still).


Requirements

Class Master Level Required SP Cost per Level
Shelling Guardian Lv. 20 15 3


Skill Information

Skill Level Required Level Chance of
Extra Ammo Reloaded
Ammo Reloaded Chance of Reloading When Getting Hit (PVP Chance) Cooldown if
successfully reloaded
1 15 20% +1 3%(1.5%) 2 seconds
2 23% 4%(2%)
3 16 26% 5%(2.5%)
4 19 29% 6%(3.5%)
5 22 32% 7%(3.5%)
6 25 35% 8%(4%)
7 28 38% 9%(4.5%)
8 31 41% 10%(5%)
9 34 44% 11%(5.5%)
10 37 47% 12%(6%)
11 40 50% 13%(6.5%)
12 43 53% 14%(7%)
13 46 56% 15%(7.5%)
14 49 59% 16%(8%)
15 52 62% 17%(8.5%)
16 55 65% 18%(9%)
17 58 68% 19%(9.5%)
18 61 71% 20%(10%)
19 64 74% 21%(10.5%)
20 67 77% 22%(11%)


Tips and Details

  • With this passive, a Shelling Guardian would be able to maintain ammo usage more easily.


Trivia