Revenge of Blood: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) |
Gameboy224 (talk | contribs) m (Text replacement - "04/27/2017 || -" to "04/27/2017 || 05/10/2017") |
||
Line 82: | Line 82: | ||
*{{nerf|Activation chance decreased.}} | *{{nerf|Activation chance decreased.}} | ||
|- | |- | ||
| 04/27/2017 || | | 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | ||
*{{nerf|Absorption Amount decreased.}} | *{{nerf|Absorption Amount decreased.}} | ||
|- | |- |
Revision as of 08:18, 29 October 2020
[Passive] When you use a Blood Hit skill, the damage of your next skill is increased. (Hyper Active excluded) |
Requirements
Class | Level Required |
---|---|
Dark Knight | 40 |
Skill Information
Skill Level | Level Required | After using Blood Hit skill | |
---|---|---|---|
Next Skill Damage Increase | |||
PvE | |||
1 | 40 | 2.5% | |
2 | 46 | 5% | |
3 | 47 | 7.5% | |
4 | 93 | 10% | |
PvP | |||
1 | 40 | 1% | |
2 | 46 | 2% | |
3 | 47 | 3% | |
4 | 93 | 4% |
Old Version
- In the past, Revenge of Blood was a passive which allowed the user to absorb a percentage of damage received as HP from enemies as well as providing a temporary boost in damage.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/21/2014 | 02/11/2015 |
| |
08/28/2014 | - |
| |
02/05/2015 | - |
| |
09/03/2015 | 02/17/2016 |
| |
10/29/2015 | 03/16/2016 |
| |
04/21/2016 | 05/18/2016 |
| |
04/27/2017 | 05/10/2017 |
| |
06/15/2017 | 06/28/2017 |
| |
07/04/2019 | 07/31/2019 | ||
09/11/2019 | 09/25/2019 |
| |
06/04/2020 | 07/01/2020 |
|
|
Alternative Names