Scare Chase

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Revision as of 16:58, 12 February 2014 by Psycho K (talk | contribs) (NA Power Balance, Updates section added)
[Special Active] Chung slams his Destroyer down and reloads one cannonball before firing a missile that seeks the nearest foe and explodes on impact.


Requirements

Class Master Level Required SP Cost per Level Alternative
Guardian Lv. 20 5 2 Brutal Swing


Skill Information

Skill Level Level Required Damage Explosion
Radius
Homing
Duration
Ammo Usage MP Usage Cooldown
Shell
(Physical)
Explosion
(Magical)
1 5 397% 1332% 400 Units 7 Seconds 1 150 MP 8 Seconds
2 406% 1362%
3 415% 1392%
4 6 424% 1422%
5 8 433% 1452%
6 10 442% 1492%
7 12 451% 1512%
8 14 460% 1542%
9 16 468% 1572%
10 18 477% 1602%
11 20 486% 1632%
12 22 495% 1662%
13 24 504% 1692%
14 26 513% 1722%
15 28 522% 1752%
16 30 531% 1782%
17 32 540% 1812%
18 34 549% 1841%
19 36 558% 1871%
20 (M) 38 567% 1901%
21 -* 576% 1931%

*Please note that you can only achieve these levels through equipments, accessories and titles.

Skill Note

Name: Wide Explosion (광폭발)

Description: Increases the explosion radius by 50% (400 to 600 range).

Tips and Details

  • If used at melee range, the cannon slam deals approximately 120% physical damage and knocks foes back about 200 range before firing the missile.
    • Those enemies are most likely going to be hit by the missile.
  • 400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron Scraps' radius.
  • Scare Chase homes in on the closest target including barricades and boxes.
  • Scare Chase's skill freeze has a high duration and range; even foes far from Chung will be unable to move until after the missile hits.


Updates

  • 11/7/2013
    • Shell attack greatly increased.