Schmerz: Difference between revisions

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== Skill Information ==
== Skill Information ==
==={{PvE}}===
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
! Level Required !! Fragment (Physical) !! Max Hits !! MP Usage !! Cooldown
|-
| align="left" | 25 || rowspan=2 | 327% → 491% || rowspan=2 | 12 || rowspan=2 | 150 MP || 11 Seconds
|-
| align="left" | [Enhanced] || 9 Seconds
|}
==={{PvP}}===
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
! Level Required !! Fragment (Physical)
|-
| align="left" | 25 || rowspan=2 | 118% → 177%
|-
| align="left" | [Enhanced]
|}
<br>
== Skill Information (07/04/2019 KR Patch) ==
==={{PvE}}===
==={{PvE}}===
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
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*The damage increase of '''Fragment of Pain''' goes up in increments of 25% rather than smoothly as it travels, splitting the skill in "segments" of 327%, 409% and 491%.
*The damage increase of '''Fragment of Pain''' goes up in increments of 25% rather than smoothly as it travels, splitting the skill in "segments" of 327%, 409% and 491%.
**In terms of hits, as described above, it is possible to hit one enemy 6 times with the final 491%, which can be relevant for maximizing damage to smaller Super Armor targets.
**In terms of hits, as described above, it is possible to hit one enemy 6 times with the final 491%, which can be relevant for maximizing damage to smaller Super Armor targets.
===NA===
*Depending on enemy size and Super Armor, '''Schmerz''' will usually do anywhere between {{formatnum:{{#expr: 327*6}}}}% ~ {{formatnum:{{#expr: 327*7 + 409*3 + 491*2}}}}% ({{formatnum:{{#expr: 118*6}}}}% ~ {{formatnum:{{#expr: 118*7 + 147*3 + 177*2}}}}% in PvP) Physical Damage.
**With the '''Heavy''' trait, it will do between {{formatnum:{{#expr: (327*6)*1.44}}}}% ~ {{formatnum:{{#expr: (327*7 + 409*3 + 491*2)*1.44}}}}% ({{formatnum:{{#expr: 118*6*1.44}}}}% ~ {{formatnum:{{#expr: (118*7 + 147*3 + 177*2)*1.44}}}}% in PvP) Physical Damage.
===KR===
*Depending on enemy size and Super Armor, '''Schmerz''' will usually do anywhere between {{formatnum:{{#expr: 327*6}}}}% ~ {{formatnum:{{#expr: 327*7 + 409*3 + 491*2}}}}% ({{formatnum:{{#expr: 118*6}}}}% ~ {{formatnum:{{#expr: 118*7 + 147*3 + 177*2}}}}% in PvP) Magical Damage.
*Depending on enemy size and Super Armor, '''Schmerz''' will usually do anywhere between {{formatnum:{{#expr: 327*6}}}}% ~ {{formatnum:{{#expr: 327*7 + 409*3 + 491*2}}}}% ({{formatnum:{{#expr: 118*6}}}}% ~ {{formatnum:{{#expr: 118*7 + 147*3 + 177*2}}}}% in PvP) Magical Damage.
**With the '''Heavy''' trait, it will do between {{formatnum:{{#expr: (327*6)*1.44}}}}% ~ {{formatnum:{{#expr: (327*7 + 409*3 + 491*2)*1.44}}}}% ({{formatnum:{{#expr: 118*6*1.44}}}}% ~ {{formatnum:{{#expr: (118*7 + 147*3 + 177*2)*1.44}}}}% in PvP) Magical Damage.
**With the '''Heavy''' trait, it will do between {{formatnum:{{#expr: (327*6)*1.44}}}}% ~ {{formatnum:{{#expr: (327*7 + 409*3 + 491*2)*1.44}}}}% ({{formatnum:{{#expr: 118*6*1.44}}}}% ~ {{formatnum:{{#expr: (118*7 + 147*3 + 177*2)*1.44}}}}% in PvP) Magical Damage.
Line 122: Line 96:
{{buff|Damage increased.}}
{{buff|Damage increased.}}
|-
|-
| 07/04/2019 || - || colspan=2 align="left" |  
| 07/04/2019 || 07/31/2019 || colspan=2 align="left" |  
{{buff|Changed to be completely magical damage.}}
{{buff|Changed to be completely magical damage.}}
|}
|}

Revision as of 01:17, 1 August 2019

[Special Active: Strength]
Attack unsuspecting victims with dark spires summoned from the ground below.
The spires deals more damage as the target is pushed back along its path.
Final Enhanced Skill
  • Cooldown is decreased by 20%.


Requirements

Class Level Required
Lofty: Wanderer 25


Skill Information

PvE

Level Required Fragment (Magical) Max Hits MP Usage Cooldown
25 327% → 491% 12 150 MP 11 Seconds
[Enhanced] 9 Seconds

PvP

Level Required Fragment (Magical)
25 118% → 177%
[Enhanced]


Skill Traits

Heavy Schmerz Reversed Schmerz
Level Required Attribute Effect Cooldown Level Required Attribute Effect MP Usage Cooldown
40 Damage increased to 144%
Cooldown increased to 120%
13.2 Seconds 40 MP Usage decreased to 60%
Cooldown increased to 150%
90 MP 16.5 Seconds
[Enhanced] 10.8 Seconds [Enhanced] 13.5 Seconds


Tips and Details

  • On enemies it can push forward, the skill will usually deal around 10 hits when the enemy was on screen when you cast it. On Super Armor enemies, the skill will instead deal 6 hits at the point of contact before dealing any "traveling" hits, even at maximum distance. Enemies that are wide enough can be hit up to 12 times, (6 times on contact, 6 times from traveling hits)
  • The damage increase of Fragment of Pain goes up in increments of 25% rather than smoothly as it travels, splitting the skill in "segments" of 327%, 409% and 491%.
    • In terms of hits, as described above, it is possible to hit one enemy 6 times with the final 491%, which can be relevant for maximizing damage to smaller Super Armor targets.
  • Depending on enemy size and Super Armor, Schmerz will usually do anywhere between 1,962% ~ 4,498% (708% ~ 1,621% in PvP) Magical Damage.
    • With the Heavy trait, it will do between 2,825.28% ~ 6,477.12% (1,019.52% ~ 2,334.24% in PvP) Magical Damage.


Trivia

  • This skill's name is German for Pain.
  • In Europe, Dolor is Latin for Pain.


Updates

Date Changes
KR NA PvE PvP
02/23/2017 03/15/2017

Damage decreased.

04/27/2017 -

Damage increased.

Damage decreased.

02/22/2018 -

Damage increased.

04/05/2018 04/18/2018

Damage increased.

07/04/2019 07/31/2019

Changed to be completely magical damage.


Alternative Names

Server Name Translation
South Korea 슈메어츠 Schmerz
China (Simplified Chinese) 幽幻苦楚 Phantom Pain
Germany Dolor
Spain Dolor
France Dolor
Italy Dolor
Poland Dolor
United Kingdom Dolor
Brazil Dor Pain


Template:LWSkills