Seal of Time

From Elwiki
File:TiTSkill5.png [Buff] When activated, skill cooldowns are reduced and the team receives a buff that gives them the ability to defy time.

Defy Time Ability

  • Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points are recorded.
  • Dying while the ability is maintained will cause resurrection to the recorded point in time.
  • The ability takes priority over other resurrection effects.

During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.


Requirements

Class Master Level Required SP Cost per Level
Time Tracer Lv. 20 35 3


Skill Information

Skill Level Level Required Defy Time Duration Cooldown Time Reduction MP Cost Cooldown
1 35 8.5 Seconds 2 Seconds 30 Seconds
2 9.0 Seconds 4 Seconds
3 37 9.5 Seconds 6 Seconds
4 39 10 Seconds 8 Seconds 42 MP
5 42 10.5 Seconds 10 Seconds 46 MP
6 45 11.0 Seconds 12 Seconds
7 48 11.5 Seconds 14 Seconds
8 51 12.0 Seconds 16 Seconds
9 54 12.5 Seconds 18 Seconds
10 57 13.0 Seconds 20 Seconds
11 60 13.5 Seconds 22 Seconds
12 63 14.0 Seconds 24 Seconds
13 66 14.5 Seconds 26 Seconds
14 69 15 Seconds 28 Seconds
15 72 15.5 Seconds 30 Seconds


Tips and Details

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