Secret Rakshasa Arts - 'Purgatory': Difference between revisions

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**Due to its high MP usage and spirit energy requirement, it is not recommended in PvP. However the damage is still remarkable (roughly half of the target's health).
**Due to its high MP usage and spirit energy requirement, it is not recommended in PvP. However the damage is still remarkable (roughly half of the target's health).
*Although [[Purgatory]] knocks down foes hit, you can use skills such as [[Energy Absorption]] or [[High Speed]] to continue combos, but doing so will reduce the overall damage of [[Purgatory]]. The reason for this is because using other skills while the orbs of [[Purgatory]] are still there will cause the remaining hits left by the orbs to completely miss. However, waiting until the orbs to completely disappear will cause the opponent to knock down.
*Although [[Purgatory]] knocks down foes hit, you can use skills such as [[Energy Absorption]] or [[High Speed]] to continue combos, but doing so will reduce the overall damage of [[Purgatory]]. The reason for this is because using other skills while the orbs of [[Purgatory]] are still there will cause the remaining hits left by the orbs to completely miss. However, waiting until the orbs to completely disappear will cause the opponent to knock down.
* After the removal of skill delays on bosses, this skill is now extremely difficult to land all hits in; moving/teleporting bosses neglect this skill's damage almost completely.  
* After the removal of skill delays on bosses in KR, this skill is now extremely difficult to land all hits in; moving/teleporting bosses neglect this skill's damage almost completely.  
*Another case is, without proper accuracy socketed, the explosion of orbs in this skill would miss and make this skill worthless (This applies also after the release of Ranox, which brought back accuracy to take count in dugeons and fields).
*Another case is, without proper accuracy socketed, the explosion of orbs in this skill would miss and make this skill worthless (This applies after the release of Ranox, which brought back accuracy to take count in dugeons and fields).
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Revision as of 05:16, 13 January 2015

[Secret Art] Soul Escape has a secret extra move which can be used after using a series of skills beforehand. Upon successful activation, after Soul Escape, Ara materializes numerous orbs from the ground and detonates them, damaging any nearby targets.



Requirements

Class Skills Requirement
Yama Raja Rakshasa Stance 1 : Soul Reaping
Rakshasa Stance 2 : Energy Burst
Rakshasa Stance 3 : Spear Prison
Rakshasa Stance 4 : Soul Escape


There are 2 methods to use this move:

The 1st method is to:

  1. Begin with Rakshasa Stance 1 : Soul Reaping
  2. Cancel with Rakshasa Stance 2 : Energy Burst
  3. Cancel with Rakshasa Stance 3 : Spear Prison
  4. Cancel with Rakshasa Stance 4 : Soul Escape


The 2nd method is to:

  1. Assign Rakshasa Stance 1 : Soul Reaping to a empty skill slot (you do not need to equip the other skills).
  2. Begin the link with Rakshasa Stance 1 : Soul Reaping.
  3. Press the skill button again before Ara brings the spirit orbs back to activate Rakshasa Stance 2 : Energy Burst automatically.
  4. Press the skill button again before Ara throws the 3rd orb to activate Rakshasa Stance 3 : Spear Prison automatically.
  5. Press the skill button again before Ara drops the large dark spear to activate Rakshasa Stance 4 : Soul Escape automatically.
  6. After the Rakshasa Stance 4 : Soul Escape skill, Ara will activate Purgatory automatically.


Art Information

Soul Escape
Skill Level
Level Required Damage (Magical) Max Hits Total MP Usage Initial Spirit
Energy Required
Total Spirit Energy Recovered
1 50 808% 10 270 MP 8 -3~+3
2 844%
3 53 881%
4 57 917%
5 61 953%
6 65 990%
7 69 1026%
8 73 1063%
9 76 -


Tips and Details

  • This skill is affected by Hell Gate.
  • Purgatory requires a lot of initial spirit energy, but the overall consumption of spirit energy, provided that it hit one target, is 1.
    • Overall consumption is 0 with Soul Reaping's skill note.
    • Due to its high MP usage and spirit energy requirement, it is not recommended in PvP. However the damage is still remarkable (roughly half of the target's health).
  • Although Purgatory knocks down foes hit, you can use skills such as Energy Absorption or High Speed to continue combos, but doing so will reduce the overall damage of Purgatory. The reason for this is because using other skills while the orbs of Purgatory are still there will cause the remaining hits left by the orbs to completely miss. However, waiting until the orbs to completely disappear will cause the opponent to knock down.
  • After the removal of skill delays on bosses in KR, this skill is now extremely difficult to land all hits in; moving/teleporting bosses neglect this skill's damage almost completely.
  • Another case is, without proper accuracy socketed, the explosion of orbs in this skill would miss and make this skill worthless (This applies after the release of Ranox, which brought back accuracy to take count in dugeons and fields).


Updates

  • 07/10/2014 KR
    • Damage increased.
    • Damage modifier adjusted in PvP.
    • Cannot be mana broken.


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