Siege Mode: Difference between revisions

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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Siege.PNG]]<br>  
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| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Rena will "deploy" at her current spot, making her unable to move. If activated at melee range, she will deal a kick to enemies in front of her. Z will fire 1 arrow, and X will fire 3 arrows. All arrows will knock down enemies.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''''''NA''':Rena will "deploy" at her current spot, making her unable to move. If activated at melee range, she will deal a kick to enemies in front of her. Z will fire 1 arrow, and X will fire 3 arrows. All arrows will knock down enemies.<Br>
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'''KR''':Rena Kicks her targets at her current spot, making her unable to move. Pressing Z Shoots 2 shots while pressing X shoots 5 shots randomly.See Kr info to view video.
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Revision as of 15:04, 31 March 2012

File:Siege.PNG
'[Active]'NA:Rena will "deploy" at her current spot, making her unable to move. If activated at melee range, she will deal a kick to enemies in front of her. Z will fire 1 arrow, and X will fire 3 arrows. All arrows will knock down enemies.

KR:Rena Kicks her targets at her current spot, making her unable to move. Pressing Z Shoots 2 shots while pressing X shoots 5 shots randomly.See Kr info to view video.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Rena Lv1 15SP
N/A Siege Swift



Skill Information

NA

Skill Level
Magical Damage
MP Usage
Cooldown
1(M) 158% Magical Damage Each arrow uses 6 MP
0 Seconds

KR

Skill Level
Z ATTACKS
Number of Shots MP Usage
X ATTACKS
Number of Shots MP Usage
Cooldown
1 154% Magical Damage 2 21 Mp per Shot 115% Magical Damage 5 28 Mp per Shot
5 Seconds


Skill Note

Increase the speed of the arrows fired in Siege Mode by 10%.

Additional Notes

  • This skill, combined with the Skill Note and Siege Swift, is the bane of all Stoic mobs and those trapped in Wind Ward.
  • A rebalancing patch gave Siege an overheat system; for every consecutive strike, MP consumption increases by 1/3 of the original one. The damage of Siege has also decreased as well.
  • No mp regain from direct arrow hits during siege mode. Arrows from back tumbling shot and normal x attack have 5mp regain per hit.

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