Siege Mode: Difference between revisions
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{{!}} style="border-style: solid; border-width: 1px; | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" {{!}} '''Skill Level''' | ||
{{!}} style="border-style: solid; border-width: 1px; | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan="3" {{!}} <center>'''Z ATTACKS'''</center> | ||
{{!}} style="border-style: solid; border-width: 1px; | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan="3" {{!}} <center>'''X ATTACKS'''</center> | ||
{{!}} style="border-style: solid; border-width: 1px; | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" background-color:#90EE90" rowspan="2" {{!}} <center>'''Cooldown'''</center> | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Damage''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''Damage''' | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Number of Shots''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''Number of Shots''' | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''MP Usage''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''MP Usage''' | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Damage''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''Damage''' | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Number of Shots''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''Number of Shots''' | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''MP Usage''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''MP Usage''' | ||
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*X ATTACKS are not affected by [[Sniping Ranger]] [[Enhanced Bowstring]] piercing. | *X ATTACKS are not affected by [[Sniping Ranger]] [[Enhanced Bowstring]] piercing. | ||
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Revision as of 02:47, 22 May 2012
File:Siege.PNG |
[Active] Rena will "deploy" at her current spot, making her unable to move. If activated at melee range, she will deal a kick to enemies in front of her. Z will fire 1 arrow, and X will fire 3 arrows.
KR:Rena Kicks her targets at her current spot, making her unable to move. Pressing Z Shoots 2 shots while pressing X shoots 5 shots randomly. (Post 3/29 Patch) |
Requirements
Rena |
Skill Information
NA
Skill Level | |||
1(M) | 170% Magical Damage | Each arrow uses 6 MP |
KR
Skill Level | |||||||
Damage | Number of Shots | MP Usage | Damage | Number of Shots | MP Usage | ||
1 | 154% Magical Damage | 2 Per Round | 21 Mp Per Round | 115% Magical Damage | 5 Per Round | 28 Mp Per Round |
- X ATTACKS are not affected by Sniping Ranger Enhanced Bowstring piercing.
Skill Note
Name: Bow String Maintenance(NA) / Special Treatment of the String(KR)
Description: Increase the speed of the arrows fired in Siege Mode by 10%.
Tips and Details
- All arrows will knock down enemies.
- This skill, combined with the Skill Note and Siege Swift, is the bane of all Stoic mobs and those trapped in Wind Ward.
- A rebalancing patch gave Siege an overheat system; for every consecutive strike, MP consumption increases by 1/3 of the original one. The damage of Siege has also decreased as well.
- No mp regain from direct arrow hits during siege mode. Arrows from back tumbling shot and normal x attack have 5mp regain per hit.