Siege Mode: Difference between revisions

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m (Undo revision 27100 by WeiEn (talk) There's already the new Siege under the KR tab, until everyone has the new siege, it shouldn't be there)
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|KR=
|KR=
<div style="float: right;">{{#ev:youtube|f4XY5LsSdL8|300}}</div>
 
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{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
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{{!}} style="border-style: solid; border-width: 1px; rowspan="2" background-color:#90EE90" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; colspan="3" background-color:#90EE90" {{!}} <center>'''Z ATTACKS'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan="3" {{!}} <center>'''Z ATTACKS'''</center>
{{!}} style="border-style: solid; border-width: 1px; colspan="3" background-color:#90EE90" {{!}} <center>'''X ATTACKS'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan="3" {{!}} <center>'''X ATTACKS'''</center>
{{!}} style="border-style: solid; border-width: 1px; rowspan="2" background-color:#90EE90" {{!}} <center>'''Cooldown'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" background-color:#90EE90" rowspan="2" {{!}} <center>'''Cooldown'''</center>
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Damage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''Damage'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Number of Shots'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''Number of Shots'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Damage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''Damage'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Number of Shots'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''Number of Shots'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''MP Usage'''
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>5 Seconds</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>5 Seconds</center>
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<div style="float: right;">{{#ev:youtube|f4XY5LsSdL8|300}}</div>
*X ATTACKS are not affected by [[Sniping Ranger]] [[Enhanced Bowstring]] piercing.
*X ATTACKS are not affected by [[Sniping Ranger]] [[Enhanced Bowstring]] piercing.
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}}

Revision as of 02:47, 22 May 2012

File:Siege.PNG
[Active] Rena will "deploy" at her current spot, making her unable to move. If activated at melee range, she will deal a kick to enemies in front of her. Z will fire 1 arrow, and X will fire 3 arrows.

KR:Rena Kicks her targets at her current spot, making her unable to move. Pressing Z Shoots 2 shots while pressing X shoots 5 shots randomly. (Post 3/29 Patch)


Requirements

Class
Master
SP Requirement
Requirement For
Rena
Lv1
15SP
Siege Swift

Skill Information

NA

Skill Level
Magical Damage
MP Usage
Cooldown
1(M) 170% Magical Damage Each arrow uses 6 MP
0 Seconds

KR

Skill Level
Z ATTACKS
X ATTACKS
Cooldown
Damage Number of Shots MP Usage Damage Number of Shots MP Usage
1 154% Magical Damage 2 Per Round 21 Mp Per Round 115% Magical Damage 5 Per Round 28 Mp Per Round
5 Seconds


Skill Note

Name: Bow String Maintenance(NA) / Special Treatment of the String(KR)

Description: Increase the speed of the arrows fired in Siege Mode by 10%.

Tips and Details

  • All arrows will knock down enemies.
  • This skill, combined with the Skill Note and Siege Swift, is the bane of all Stoic mobs and those trapped in Wind Ward.
  • A rebalancing patch gave Siege an overheat system; for every consecutive strike, MP consumption increases by 1/3 of the original one. The damage of Siege has also decreased as well.
  • No mp regain from direct arrow hits during siege mode. Arrows from back tumbling shot and normal x attack have 5mp regain per hit.

Template:ReSkills