Siege Mode: Difference between revisions

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**If you get hit during siege stance, cooldown will not recalculate.
**If you get hit during siege stance, cooldown will not recalculate.
*'''[Enhanced] Siege Mode''' has a damage output of 2450% for 75 MP with {{CZ}} attacks and 6325% for 125 MP with {{CX}} attacks.
*'''[Enhanced] Siege Mode''' has a damage output of 2450% for 75 MP with {{CZ}} attacks and 6325% for 125 MP with {{CX}} attacks.
** Only [[Sniping Ranger]]'s passive [[Hawkeye]] influences the damage of this skill.
**Only [[Sniping Ranger]]'s passive [[Hawkeye]] influences the damage of this skill.
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once).
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Revision as of 17:00, 27 January 2016

File:Siege.PNG [Active] You get ready to fire an arrow.
While you are in a stance, you consume 2 MP each second.
You can press the key to fire straight for 15 MP or press the key to fire in an arc for 25 MP.
If you have NF, it consumes NP to fire a stronger arrow.
You can use this skill again while in a stance to reload 1 arrow.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required [Enhanced] Level Left Skill Trait Level Right Skill Trait Level
Ranger 20 78 24 27


Skill Information

Character Level Ready Stance Straight Shot Arched Shot Max Input Count Cooldown
Damage (Physical) Damage (Magical) MP Usage Per Input Hits Per Input Damage (Magical) MP Usage Per Input Hits Per Input
Normal When Consuming NF Normal When Consuming NF
20 100% 204% 245% 15 MP 2 211% 253% 25 MP 5 5 5 Seconds
[Enhanced] 78 120% 245% 294% 253% 304%


Skill Traits

Siege Mode - Absorbing Siege Mode - Empowered
Level Required Attribute Effect Level Required Attribute Effect Details
Ready Stance
24 MP Gain of the skill increased to 140% 27 Damage increased to 120% 120% 244.8% 294% 253.2% 303.6%
[Enhanced] 78 144% 294% 352.8% 303.6% 364.8%


Tips and Details

  • Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
  • Siege will consume 2 MP per second when left active without firing.
  • If a target is in range, Siege attacks will be aimed toward them when fired.
    • Arrows will also aim at targets that are in range and below you by 1 platform.
  • During siege stance, after fire 5 arrows or cancel the siege stance, the cooldown will recalculate.
    • If you get hit during siege stance, cooldown will not recalculate.
  • [Enhanced] Siege Mode has a damage output of 2450% for 75 MP with attacks and 6325% for 125 MP with attacks.
  • When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once).


Updates

  • 12/13/2012 KR
    • Both Z and X shots naturally pierce once allowing them to hit two targets.
    • All passives now apply to Siege X, not just Siege Swift.
    • Entering and staying in Siege stance from one of Sniping Ranger's combos now consumes 2 MP per second as per normal activation.
  • 01/17/2013 (KR) / 06/04/2013 (NA)
    • Knockback force from Siege Z reduced.
  • 06/27/2013 KR
    • Only Hawkeye passive now influences the damage of this skill.
  • 07/23/2015 KR
    • Z attacks will be aimed toward enemies when fired.
    • Can consume NF and fires a powerful arrow.
  • 07/30/2015 KR
    • Pressing Siege the first time gives it a cooldown now.
    • Z/X MP Usage increased.
  • 10/08/2015 KR
    • PvP damage decreased.


Alternative Names

Server Name Translation
South Korea 시즈모드 Siege Mode
China (Simplified Chinese) 射击姿态 Shooting's Posture
Germany Fester Stand Firm Stance
France Bon appui Good support
Italy Stabilità Firmness
United Kingdom Firm Stance


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