Siege Shelling: Difference between revisions

From Elwiki
No edit summary
Line 71: Line 71:
*By having enough Movement Speed, it is possible to catch after the seventh shot by cancelling with a dash. It is also possible to cancel right after the initial strike by dash, serving as a quicker and cheaper [[Reload]].
*By having enough Movement Speed, it is possible to catch after the seventh shot by cancelling with a dash. It is also possible to cancel right after the initial strike by dash, serving as a quicker and cheaper [[Reload]].
*Either by spacing out the shots or with the help of [[Intense Showtime]], [[Siege Shelling]] can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]].
*Either by spacing out the shots or with the help of [[Intense Showtime]], [[Siege Shelling]] can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]].
**With the introduction on [[Awakened Will: Tactical Trooper]], [[Tactical Trooper]] can simply continue to fire indefinitely so long as he has ammo.
**With the introduction of [[Awakened Will: Tactical Trooper]], [[Tactical Trooper]] can simply continue to fire indefinitely so long as he has ammo.
<br>
<br>



Revision as of 23:51, 3 October 2016

[Active] Siege Mode Stance
  • - Siege Cannon Attack (consumes 1 cannonball, maximum of 7 attacks, 1 penetration)
  • - Melee Cannon Attack (ends the skill)
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required [Enhanced] Level Left Skill Trait Level Right Skill Trait Level
Guardian 10 74 14 21


Skill Information

Character Level Damage Aim Range Range
Increase
(From 800)
Max Input
Count
Chance to
use no ammo
Ammo Reloaded MP Usage Cooldown
Reload (Physical) Strike (Physical) Shots (Magical) Upward Downward Depth Initial Continuous
Initial Final
10 219% 219% 516% 645% ~50° ~30° 45° 37% 7 30% 1 20 MP 2 MP per second 5 Seconds
[Enhanced] 74 262% 262% 619% 774%


Skill Traits

Enhanced Siege Shelling Persistent Siege Shelling
Level Required Attribute Effect Details Level Required Attribute Effect Details
Reload Strike Initial Final Critical Rate KD Reduction
14 Critical Hit Rate increased to 100%
Damage decreased to 80%
219% 175.2% 412.8% 516% 100% 21 Skill will reduce 5 KD per hit -5 ~ 40 KD
[Enhanced] 74 262% 211.2% 495.2% 619.2%


Tips and Details

  • Reload is not affected by Enhanced Siege Shelling.
  • Chung will enter Heavy Stance while he is firing the 7th cannon shot or when ending the skill with the Melee Cannon Attack.
  • The missiles pierce once and explode after traveling a set distance or hitting a second target.
    • The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
      • The missile can deal splash damage when attacking targets that are grouped together.
      • Some wide enemies can be hit by both explosions without the need of proper spacing or a second target.
      • The missile can hit twice when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player.
    • The distance explosion has a lingering hitbox.
  • Without getting lucky with the chance to use no ammo, Remodel Magazine, Berserk mode, or Gas Piston System, it is impossible to get max inputs.
  • Normal MP regeneration while attacking on Siege Shelling stance is disabled. This means items that modify MP regeneration would not work in Siege Shelling stance. However, some skills such as Modified Warhead will allow MP regeneration while attacking.
    • This will also mean that this skill will not generate MP for your Pet.
    • Siege Shelling can still generate MP by activating certain Special Effects or title effects.
  • By having enough Movement Speed, it is possible to catch after the seventh shot by cancelling with a dash. It is also possible to cancel right after the initial strike by dash, serving as a quicker and cheaper Reload.
  • Either by spacing out the shots or with the help of Intense Showtime, Siege Shelling can easily be looped on itself indefinitely in Berserk mode.


Updates

  • 03/29/2012 KR
    • Decreased height range by 45°.
  • 07/04/2013 KR
    • Chance to not consume cannonballs added.
  • 07/10/2014 KR
    • Fires tangible projectiles.
    • Range increased and angles changed.
    • Damage increased.
    • Skill note effect doubled from 15% to 30%.
  • 07/17/2014 KR
    • Range error fixed.
    • PvP damage decreased.
  • 04/20/2015 KR
    • Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
  • 08/20/2015 KR
    • Initial casting motion speed increased.
  • 04/21/2016 (KR) / 05/18/2016 (NA)
    • Persistent KD reduction decreased.
  • 08/11/2016 KR
    • Fixed issue where Reload is not affected by Skill Trait.


Alternative Names

Server Name Translation
South Korea 고정 포격 Siege Shelling
Japan 砲撃モード Shelling Mode
China (Simplified Chinese) 固定炮击 Fixed Shelling
France Cible fixe Stationary Target
United Kingdom Target Lock



Template:ChSkills