Siege Shelling: Difference between revisions
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| align="left" | [Enhanced] || 314% || 314% || 211% || 264% | | align="left" | [Enhanced] || 314% || 314% || 211% || 264% | ||
|} | |||
<br> | |||
== Skill Information (KR) == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan="3" | Level Required !! colspan="4" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range<br>Increase<br>(From 800) !! rowspan="3" | Max Input<br>Count !! rowspan="3" | Chance to<br>use no ammo !! rowspan="3" | Ammo Reloaded !! colspan="2" | MP Usage !! rowspan="3" | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan="2" | Reload<br>(Physical) !! rowspan="2" | Cannon Attack<br>(Physical) !! colspan="2" | Cannonball Blast (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth !! rowspan="2" | Initial !! rowspan="2" | Standby | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Initial !! Final | |||
|- | |||
| align="left" | 10 || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | 45° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds | |||
|- | |||
| align="left" | [Enhanced] || 635% || 635% || 420% || 571% | |||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan="3" | Level Required !! colspan="4" | Damage | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan="2" | Reload<br>(Physical) !! rowspan="2" | Cannon Attack<br>(Physical) !! colspan="2" | Cannonball Blast (Magical) | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Initial !! Final | |||
|- | |||
| align="left" | 10 || 190% || 190% || 113% || 154% | |||
|- | |||
| align="left" | [Enhanced] || 228% || 228% || 136% || 185% | |||
|} | |} | ||
<br> | <br> | ||
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*04/27/2017 KR | *04/27/2017 KR | ||
**PvE damage increased. | **PvE damage increased. | ||
*04/05/2018 KR | |||
**Damage decreased. | |||
<br> | <br> | ||
Revision as of 05:22, 30 March 2018
[Active] Siege Mode Stance | |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Guardian | 10 |
Skill Information
PvE
Level Required | Damage | Aim Range | Range Increase (From 800) |
Max Input Count |
Chance to use no ammo |
Ammo Reloaded | MP Usage | Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Reload (Physical) |
Cannon Attack (Physical) |
Cannonball Blast (Magical) | Upward | Downward | Depth | Initial | Standby | |||||||
Initial | Final | |||||||||||||
10 | 655% | 655% | 441% | 551% | ~50° | ~30° | 45° | 37% | 7 | 30% | 1 | 20 MP | 2 MP per second | 5 Seconds |
[Enhanced] | 786% | 786% | 529% | 661% |
PvP
Level Required | Damage | |||
---|---|---|---|---|
Reload (Physical) |
Cannon Attack (Physical) |
Cannonball Blast (Magical) | ||
Initial | Final | |||
10 | 262% | 262% | 176% | 220% |
[Enhanced] | 314% | 314% | 211% | 264% |
Skill Information (KR)
PvE
Level Required | Damage | Aim Range | Range Increase (From 800) |
Max Input Count |
Chance to use no ammo |
Ammo Reloaded | MP Usage | Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Reload (Physical) |
Cannon Attack (Physical) |
Cannonball Blast (Magical) | Upward | Downward | Depth | Initial | Standby | |||||||
Initial | Final | |||||||||||||
10 | 529% | 529% | 350% | 476% | ~50° | ~30° | 45° | 37% | 7 | 30% | 1 | 20 MP | 2 MP per second | 5 Seconds |
[Enhanced] | 635% | 635% | 420% | 571% |
PvP
Level Required | Damage | |||
---|---|---|---|---|
Reload (Physical) |
Cannon Attack (Physical) |
Cannonball Blast (Magical) | ||
Initial | Final | |||
10 | 190% | 190% | 113% | 154% |
[Enhanced] | 228% | 228% | 136% | 185% |
Skill Traits
Enhanced Siege Shelling | Persistent Siege Shelling |
---|---|
Attribute Effect | Attribute Effect |
Critical Hit Rate increased to 100% Damage decreased to 80% |
Skill will reduce 5 KD per hit |
Tips and Details
- Reload is not affected by Enhanced Siege Shelling.
- Chung will enter Heavy Stance while he is firing the 7th cannon shot or when ending the skill with the Melee Cannon Attack.
- The missiles pierce once and explode after traveling a set distance or hitting a second target.
- The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
- The missile can deal splash damage when attacking targets that are grouped together.
- Some wide enemies can be hit by both explosions without the need for proper spacing or a second target.
- The missile can hit twice when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player.
- The distance explosion has a lingering hitbox.
- The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
- [Enhanced] Siege Shelling can deal up to 3,835% (1,530% in PvP) Magical Damage.
- With the double hit trick, it can deal up to 7,670% (3,060% in PvP) Magical Damage.
- Normal MP regeneration while attacking in Siege Shelling stance is disabled. This means items that modify MP regeneration would not work in Siege Shelling stance.
- This will also mean that this skill will not generate MP for your Pet.
- Siege Shelling can still generate MP by activating certain Special Effects or title effects.
- By having enough Movement Speed, it is possible to catch after the seventh shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper Reload.
- Either by spacing out the shots or with the help of Intense Showtime, Siege Shelling can easily be looped on itself indefinitely in Berserk mode.
- With the introduction of Awakened Will: Tactical Trooper, Tactical Trooper can simply continue to fire indefinitely so long as he has ammo.
- Be careful to not use this Skill while pixels away from a ledge behind you, since the Reload hit will make Chung to lightly back up for a moment, potentially interrupting the Skill.
Updates
- 03/29/2012 KR
- Decreased height range by 45°.
- 07/04/2013 KR
- Chance to not consume cannonballs added.
- 07/10/2014 KR
- Fires tangible projectiles.
- Range increased and angles changed.
- Damage increased.
- Skill note effect doubled from 15% to 30%.
- 07/17/2014 KR
- Range error fixed.
- PvP damage decreased.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
- 08/20/2015 KR
- Initial casting motion speed increased.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Persistent KD reduction decreased.
- 08/11/2016 KR
- Fixed issue where Reload is not affected by Skill Trait.
- 12/29/2016 KR
- Reload and Strike damage increased.
- Shot damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 04/05/2018 KR
- Damage decreased.