Siege Shelling: Difference between revisions

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== Requirements ==
== Requirements ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Requirement For'''
|-
| [[Chung]]
| <center>Lv1</center>
| <center>15 SP</center>
| <center>[[Advanced Siege Shelling]]</center>
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! Class    !! Master !! Level Required !! SP Used Per Level  
! Class    !! Master !! Level Required !! SP Cost Per Level  
|-
|-
| [[Chung]] || Lv. 20 || 15            || 2                 
| [[Chung]] || Lv. 20 || 15            || 2                 
|}
|}
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== Skill Information  ==
== Skill Information  ==
<tabber>
NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
{{!}} rowspan="3" {{!}} '''Skill Level'''
{{!}} colspan="4" {{!}} '''Damage'''
{{!}} colspan="3" {{!}} '''Aim Range'''
{{!}} rowspan="3" {{!}} '''Range'''
{{!}} rowspan="3" {{!}} '''MP Usage'''
{{!}} rowspan="3" {{!}} '''Cooldown'''
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
{{!}} colspan="2" {{!}} '''Physical'''
{{!}} colspan="2" {{!}} '''Magical'''
{{!}} rowspan="2" {{!}} '''Upwards'''
{{!}} rowspan="2" {{!}} '''Downwards'''
{{!}} rowspan="2" {{!}} '''Range Upwards'''
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
{{!}} '''Inital Stance'''
{{!}} '''Swing'''
{{!}} '''Regular Shots'''
{{!}} '''Final Shot'''
{{!}}- align="center"
{{!}} align="left" {{!}} 1 (M)
{{!}} 70%
{{!}} 100%
{{!}} 172%
{{!}} 344%
{{!}} 70°
{{!}} 10°
{{!}} 45°
{{!}} 800 Units
{{!}} 0 MP
{{!}} 10 Seconds
|-|
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<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
</tabber>
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Revision as of 10:58, 12 November 2013

[Active] Chung readies himself in siege mode. Pressing Z will make Chung strike with his cannon and pressing X will make Chung shoot with his cannon.


Requirements

Class Master Level Required SP Cost Per Level
Chung Lv. 20 15 2


Skill Information

Skill Level Level Required Damage Aim Range Range Increase
(From 800)
Not consume
ammo chance
MP Usage Cooldown
Startup (Physical) Shots (Magical) Upwards Downwards Widewards
Smash Swing Initial Shots Final Shot
1 15 70% 100% 147% 294% 70° 10° 45° +0% 1% 20 MP 5 Seconds
2 102% 150% 300% +1.2% 2%
3 16 105% 154% 308% +2.4% 3%
4 18 107% 157% 314% +3.6% 4%
5 20 109% 160% 320% +4.8% 5%
6 22 111% 164% 328% +6% 6%
7 24 114% 167% 334% +7.2% 7%
8 26 116% 170% 340% +8.4% 8%
9 28 118% 173% 346% +9.6% 9%
10 30 120% 177% 354% +10.8% 10%
11 32 123% 180% 360% +12% 11%
12 34 125% 183% 366% +13.2% 12%
13 36 127% 187% 374% +14.4% 13%
14 38 129% 190% 380% +15.6% 14%
15 40 132% 193% 386% +16.8% 15%
16 42 134% 197% 394% +18% 16%
17 44 136% 200% 400% +19.2% 17%
18 46 138% 203% 406% +20.4% 18%
19 48 141% 207% 414% +21.6% 19%
20 (M) 50 143% 210% 420% +22.8% 20%
21 -* 145% 213% 426% +24% 21%
22 147% 216% 432% +25.2% 22%
23 150% 220% 440% +26.4% 23%
24 152% 223% 446% +27.6% 24%

*Please note that you can only achieve these levels through equipments, accessories and titles.

Tips and Details

  • The initial hit reloads 1 ammo.
  • Shelling Guardian/Tactical Trooper siege shelling combos are also affected by Siege Shelling.
  • While you are in Siege Shelling mode, MP is continuously being consumed.
  • Can shoot up to 7 cannonballs, though this is not normally possible unless you have Advanced Siege Shelling or Remodel Magazine, or are in Berserk Mode.(If you have the passive you may be able to hit 7 times)
  • Deadly Chaser can catch with his dual pistols even after the 7th shot.
  • After the skill tree revamp, Advanced Siege Shelling combined with this skill, giving the passive effects to Siege Shelling.


Updates

  • 3/29/2012 KR
    • Decreased height range by 45°.
  • 7/4/2013 KR
    • Chance to not consume ammo effect added.