Sonic Jump: Difference between revisions
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| {{SkillText|Heavy}} || 15.6 Seconds || {{SkillText|Haste|80}} || 10.4 Seconds | | {{SkillText|Heavy}} || 15.6 Seconds || {{SkillText|Haste|80}} || 10.4 Seconds | ||
|} | |} | ||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! rowspan=3 | Mode !! colspan=4 | Regular | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! colspan=2 | Normal !! colspan=2 | Heavy | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! Average !! Max !! Average !! Max | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 1502 + 1000*4}}}}% || {{formatnum:{{#expr: 1502 + 1000*10}}}}% || {{formatnum:{{#expr: (1502 + 1000*4)*1.44}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.44}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 543 + 361*4}}}}% || {{formatnum:{{#expr: 543 + 361*10}}}}% || {{formatnum:{{#expr: (543 + 361*4)*1.44}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.44}}}}% | |||
|} | |||
*Average | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*While positioning also matter a fair amount, if a humanoid sized enemy well within the area of effect will typically take between 3~5 hits. | |||
**Targets located one platform above are capable to taking significantly more hits. | |||
<br> | <br> | ||
Revision as of 15:38, 3 September 2019
File:SonicJump.png | [Special Active: Strength] Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair) |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Psychic Tracer | 30 |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | MP Usage | DP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Charge | Nano Machine Explosion | Charge | Nano Machine Explosion | Normal | DP Mode | |||
30 | % | % | 1 | 10 | 150 MP | 40 DP | 8 DP | 13 Seconds |
[Enhanced] | 1502% | 1000% |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Charge | Nano Machine Explosion | |
30 | % | % |
[Enhanced] | 543% | 361% |
Skill Traits
Heavy Sonic Jump | Haste Sonic Jump | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Damage increased to 144% Cooldown increased to 120% |
15.6 Seconds | Cooldown decreased to 80% | 10.4 Seconds |
Total Damage
Mode | Regular | |||
---|---|---|---|---|
Normal | Heavy | |||
Average | Max | Average | Max | |
PvE | 5,502% | 11,502% | 7,922.88% | 16,562.88% |
PvP | 1,987% | 4,153% | 2,861.28% | 5,980.32% |
- Average
Tips and Details
- While positioning also matter a fair amount, if a humanoid sized enemy well within the area of effect will typically take between 3~5 hits.
- Targets located one platform above are capable to taking significantly more hits.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 소닉 점프 | Sonic Jump |