Super Nova: Difference between revisions

From Elwiki
mNo edit summary
Line 89: Line 89:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE;"
|- style="background:#EE82EE;"
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage (Magical) !! rowspan="2" | Resonance Range !! colspan="2" | increment<br>(1~10 target(s)) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage!! rowspan="2" | Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage (Physical) !! rowspan="2" | Resonance Range !! colspan="2" | increment<br>(1~10 target(s)) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage!! rowspan="2" | Cooldown
|- style="background:#EE82EE;"
|- style="background:#EE82EE;"
! Initial Hits !! Final Hit !! Size !! Damage !! Initials !! Final
! Initial Hits !! Final Hit !! Size !! Damage !! Initials !! Final
|-
|-
| align="left" | 1 || rowspan="2" | 40 || 331%~497% || 662%~993% || rowspan="16" | - || rowspan="16" | -% || rowspan="16" | 5~50% || rowspan="16" | 7 || rowspan="16" | 1 || rowspan="16" | 300MP || rowspan="16" | 20 Seconds
| align="left" | 1 || rowspan="2" | 40 || 488%~732% || 976%~1464% || rowspan="16" | - || rowspan="16" | -% || rowspan="16" | 5~50% || rowspan="16" | 7 || rowspan="16" | 1 || rowspan="16" | 300MP || rowspan="16" | 20 Seconds
|-
|-
| align="left" | 2 || 342%~513% || 684%~1025%
| align="left" | 2 || 504%~756% || 1008%~1512%
|-
|-
| align="left" | 3 || 41 || 353%~529% || 705%~1058%
| align="left" | 3 || 41 || 520%~780% || 1039%~1559%
|-
|-
| align="left" | 4 || 44 || 363%~545% || 727%~1090%
| align="left" | 4 || 44 || 536%~803% || 1071%~1607%
|-
|-
| align="left" | 5 || 47 || 374%~561% || 748%~1122%
| align="left" | 5 || 47 || 551%~827% || 1103%~1654%
|-
|-
| align="left" | 6 || 50 || 385%~577% || 770%~1454%
| align="left" | 6 || 50 || 567%~851% || 1135%~1702%
|-
|-
| align="left" | 7 || 53 || 396%~593% || 791%~1187%
| align="left" | 7 || 53 || 583%~875% || 1166%~1749%
|-
|-
| align="left" | 8 || 56 || 406%~609% || 813%~1219%
| align="left" | 8 || 56 || 599%~899% || 1198%~1797%
|-
|-
| align="left" | 9 || 59 || 417%~626% || 834%~1251%
| align="left" | 9 || 59 || 615%~922% || 1230%~1845%
|-
|-
| align="left" | 10 || 62 || 428%~642% || 856%~1283%
| align="left" | 10 || 62 || 631%~946% || 1261%~1892%
|-
|-
| align="left" | 11 || 65 || 439%~658% || 877%~1316%
| align="left" | 11 || 65 || 647%~970% || 1293%~1940%
|-
|-
| align="left" | 12 || 68 || 449%~674% || 899%~1348%
| align="left" | 12 || 68 || 662%~994% || 1325%~1987%
|-
|-
| align="left" | 13 || 71 || 460%~690% || 920%~1380%
| align="left" | 13 || 71 || 678%~1017% || 1357%~2035%
|-
|-
| align="left" | 14 || 74 || 471%~706% || 942%~1413%
| align="left" | 14 || 74 || 694%~1041% || 1388%~2083%
|-
|-
| align="left" | 15 || 77 || 482%~722% || 963%~1445%
| align="left" | 15 || 77 || 710%~1065% || 1420%~2130%
|-
|-
| align="left" | 16 || 80 || 492%~739% || 985%~1477%
| align="left" | 16 || 80 || 726%~1089% || 1452%~2178%
|}
|}
</tabber>
</tabber>
※ Target = Monster, Player(enemy, party, me)
※ Target = Monster, Player(enemy, party)
<br>
<br>



Revision as of 18:34, 10 November 2013

[Special Active] Aisha channels her magical force into her staff and release the energy from the tip of her staff, causing a giant round shape to spin and cause heavy damage.


Requirements

  • NA
Class
Master
SP Required
Skill Required
Battle Magician
Lv5
65 SP
Energy Spurt

|-| KR=

Class Master Level Required SP Used Per Level Alternative
Battle Magician Lv. 20 40 3 Energy Spurt


Skill Information

  • NA
Skill Level Damage(Magical) Resonance Radius
Max target count = 10
Size increment
per target
Damage increment
per target
Max Hits MP Usage Cooldown
Initial Hits Final Hit Initials Final
1 257%~385% 514%~771% 700 10% 5% 7 1 300MP 30 Seconds
2 308%~462% 617%~925%
3 360%~539% 719%~1079%
4 411%~617% 822%~1233%
5 (M) 488%~732% 976%~1464%
6 565%~848% 1130%~1696%

|-| KR=

Skill Level Required Level Damage (Physical) Resonance Range increment
(1~10 target(s))
Max Hits MP Usage Cooldown
Initial Hits Final Hit Size Damage Initials Final
1 40 488%~732% 976%~1464% - -% 5~50% 7 1 300MP 20 Seconds
2 504%~756% 1008%~1512%
3 41 520%~780% 1039%~1559%
4 44 536%~803% 1071%~1607%
5 47 551%~827% 1103%~1654%
6 50 567%~851% 1135%~1702%
7 53 583%~875% 1166%~1749%
8 56 599%~899% 1198%~1797%
9 59 615%~922% 1230%~1845%
10 62 631%~946% 1261%~1892%
11 65 647%~970% 1293%~1940%
12 68 662%~994% 1325%~1987%
13 71 678%~1017% 1357%~2035%
14 74 694%~1041% 1388%~2083%
15 77 710%~1065% 1420%~2130%
16 80 726%~1089% 1452%~2178%

※ Target = Monster, Player(enemy, party)

Tips and Details

  • NA
  • For every monster and player (excluding caster) in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.
    • With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost.
    • The bonus will be accumulated up to 50% for damage and 100% for size.
    • The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
      • The monsters do not have to be in the front, as long as the monster is within the screen.
  • This move is essentially a super version of Death Field, the more enemies together, the more damage.
  • Total damage possible from this skill at level 5 is 6588% (7906% in Awakening) with 10 monsters and\or party-mates in range.
    • Total damage possible from this skill at level 5 against a single enemy with three other players in range (as it would be in a full party against a typical boss) is 5270% (6324% in Awakening).

|-| KR=

  • For every monster and player (excluding caster) in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.
    • With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost.
    • The bonus will be accumulated up to 50% for damage and 100% for size.
    • The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
      • The monsters do not have to be in the front, as long as the monster is within the screen.