Tactical Field - Endurance: Difference between revisions

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__NOTOC__{{Languages|Tactical Field - Endurance}}
#REDIRECT [[Tactical Field]]
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| [[Image:TactField.png]]<br>
| '''[Special Active]''' Deploy a stationary field which reloads your blue cannonballs and provides your party with '''Damage Reduction''' and '''Super Armor''' while they are inside.
|}
<br>
 
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class                !! Master !! Level Required !! SP Cost per Level !! Alternative 
|-
| [[Tactical Trooper]]  || Lv. 20 || 45            || 4                || [[Tactical Field - Raid]]
|}
<br>
 
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Skill Level !! Level Required !! Field Deployment (Magical) !! Damage Reduction !! Duration !! MP Usage !! Cooldown
|-
| align="left" | 1 || rowspan=2 | 45 || 760% || 20% || rowspan=12 | 10 Seconds || rowspan=12 | 150 MP || rowspan=12 | 17 Seconds
|-
| align="left" | 2 || 794% || 25%
|-
| align="left" | 3 || 48 || 828% || 30%
|-
| align="left" | 4 || 52 || 863% || 35%
|-
| align="left" | 5 || 56 || 897% || 40%
|-
| align="left" | 6 || 60 || 931% || 45%
|-
| align="left" | 7 || 64 || 965% || 50%
|-
| align="left" | 8 || 68 || 999% || 55%
|-
| align="left" | 9 || 72 || 1034% || rowspan=4 | 60%
|-
| align="left" | 10 || 76 || 1068%
|-
| align="left" | 11 || 80 || 1102%
|-
| align="left" | 12 || 84 || 1136%
|}
<br>
 
== Trivia ==
*The original skill, [[Tactical Field]], recovered MP (like [[Tactical Field - Raid]]) and provided Super Armor, but did not reduce damage taken.
**This skill has Tactical Field's icon, but was probably meant to have Tactical Field - Raid's icon since the skill preview image for Raid shows Chung with super armor and its icon has a red symbol.
*The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., [[TypeB|Alterasia Type-B]] 4-set) to activate while inside this skill, but they still occur.
**Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before.
<br>
 
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|FR=Champ tactique - Endurance |FRName=Tactical Field - Endurance
}}
<br>
 
== Updates ==
*11/07/2013 KR
**Damage increased.
**Defense increase changed to damage reduction.
*05/15/2014 KR
**Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
*07/10/2014 KR
**Duration increased from 8 seconds to 10 seconds.
**Range increased.
**Damage reduction increased.
**Execution speed increased.
*07/17/2014 KR
**Only reloads blue cannonballs instead of both.
*02/05/2015 KR
**Damage Reduction decreased.
**Duration decreased.
<br>
 
{{TTSkills}}
[[Category:Second Job MP2 Tier Skills]]

Latest revision as of 16:08, 4 June 2016

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