Tactical Field - Endurance: Difference between revisions
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF;" | |- style="background:#99CCFF;" | ||
! Skill Level !! Level Required !! Field Deployment (Magical) !! Damage Reduction !! Duration !! MP Usage !! Cooldown | ! Skill Level !! Level Required !! Field Deployment (Magical) !! Damage Reduction !! Duration !! MP Usage !! Cooldown | ||
|- | |- | ||
| align="left" | 1 || rowspan= | | align="left" | 1 || rowspan=2 | 45 || 760% || 20% || rowspan=9 | 10 Seconds || rowspan=9 | 150 MP || rowspan=9 | 17 Seconds | ||
|- | |- | ||
| align="left" | 2 || 794% || 25% | | align="left" | 2 || 794% || 25% | ||
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|- | |- | ||
| align="left" | 9 || 72 || 1034% || 60% | | align="left" | 9 || 72 || 1034% || 60% | ||
|} | |} | ||
<br> | <br> | ||
Revision as of 23:46, 17 September 2014
[Special Active] Chung creates a field that damages foes and reloads Chung's blue cannonballs upon creation. Within the field, Chung and all allies get damage reduction and super armor. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Tactical Trooper | Lv. 20 | 45 | 4 | Tactical Field - Raid |
Skill Information
Skill Level | Level Required | Field Deployment (Magical) | Damage Reduction | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1 | 45 | 760% | 20% | 10 Seconds | 150 MP | 17 Seconds |
2 | 794% | 25% | ||||
3 | 48 | 828% | 30% | |||
4 | 52 | 863% | 35% | |||
5 | 56 | 897% | 40% | |||
6 | 60 | 931% | 45% | |||
7 | 64 | 965% | 50% | |||
8 | 68 | 999% | 55% | |||
9 | 72 | 1034% | 60% |
Trivia
- The original skill, Tactical Field, recovered MP (like Tactical Field - Raid) and provided super armor, but did not reduce damage taken.
Updates
- 11/07/2013 KR
- Damage increased.
- Defense increase changed to damage reduction.
- 05/15/2014 KR
- Fixed problem that allowed allies to mana break, recover MP, or give the user awakening charge from being "hit" by the buff.
- 07/10/2014 KR
- Duration increased.
- Range increased.
- Damage reduction increased.
- Execution speed increased.
- 07/17/2014 KR
- Only reloads blue cannonballs instead of both.
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