Tactical Field - Endurance: Difference between revisions

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(NA Chung balance.)
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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! Skill Level !! Level Required !! Field Deployment (Magical) !! Damage Reduction !! Duration !! MP Usage !! Cooldown
! Skill Level !! Level Required !! Field Deployment (Magical) !! Damage Reduction !! Duration !! MP Usage !! Cooldown
|-
|-
| align="left" | 1 || rowspan="2" | 45 || 760% || 15% || rowspan="10" | 8 Seconds || rowspan="10" | 150 MP || rowspan="10" | 17 seconds
| align="left" | 1 || rowspan=2 | 45 || 760% || 20% || rowspan=9 | 10 Seconds || rowspan=9 | 150 MP || rowspan=9 | 17 Seconds
|-
| align="left" | 2 || 794% || 18%
|-
| align="left" | 3 || 48 || 828% || 21%
|-
| align="left" | 4 || 52 || 863% || 24%
|-
| align="left" | 5 || 56 || 897% || 27%
|-
| align="left" | 6 || 60 || 931% || 30%
|-
| align="left" | 7 || 64 || 965% || 33%
|-
| align="left" | 8 || 68 || 999% || 36%
|-
| align="left" | 9 || 72 || 1034% || 39%
|-
| align="left" | 10 || 76 || - || -
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
! Skill Level !! Level Required !! Field Deployment (Magical) !! Damage Reduction !! Duration !! MP Usage !! Cooldown
|-
| align="left" | 1 || rowspan="2" | 45 || 760% || 20% || rowspan="10" | 10 Seconds || rowspan="10" | 150 MP || rowspan="10" | 17 seconds
|-
|-
| align="left" | 2 || 794% || 25%
| align="left" | 2 || 794% || 25%
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|-
|-
| align="left" | 9 || 72 || 1034% || 60%
| align="left" | 9 || 72 || 1034% || 60%
|-
| align="left" | 10 || 76 || - || -
|}
|}
</tabber>
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== Tips and Details ==
*The buff is not immediate after the field is set. About one second passes before the Tactical Field symbol appears on the character to indicate that it is active.
**This is fixed after the 07/10/2014 KR update.
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Revision as of 23:46, 17 September 2014


[Special Active] Chung creates a field that damages foes and reloads Chung's blue cannonballs upon creation. Within the field, Chung and all allies get damage reduction and super armor.


Requirements

Class Master Level Required SP Cost per Level Alternative
Tactical Trooper Lv. 20 45 4 Tactical Field - Raid


Skill Information

Skill Level Level Required Field Deployment (Magical) Damage Reduction Duration MP Usage Cooldown
1 45 760% 20% 10 Seconds 150 MP 17 Seconds
2 794% 25%
3 48 828% 30%
4 52 863% 35%
5 56 897% 40%
6 60 931% 45%
7 64 965% 50%
8 68 999% 55%
9 72 1034% 60%


Trivia


Updates

  • 11/07/2013 KR
    • Damage increased.
    • Defense increase changed to damage reduction.
  • 05/15/2014 KR
    • Fixed problem that allowed allies to mana break, recover MP, or give the user awakening charge from being "hit" by the buff.
  • 07/10/2014 KR
    • Duration increased.
    • Range increased.
    • Damage reduction increased.
    • Execution speed increased.
  • 07/17/2014 KR
    • Only reloads blue cannonballs instead of both.