Tactical Field - Endurance: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSelNA|CharLight|Chung}}" | ||
! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | ! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | ||
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== Skill Information == | == Skill Information == | ||
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! Skill Level !! Level Required !! Field Deployment (Magical) !! Damage Reduction !! Duration !! MP Usage !! Cooldown | ! Skill Level !! Level Required !! Field Deployment (Magical) !! Damage Reduction !! Duration !! MP Usage !! Cooldown | ||
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| align="left" | 1 || rowspan=2 | 45 || 760% || 20% || rowspan= | | align="left" | 1 || rowspan=2 | 45 || 760% || 20% || rowspan=12 | 10 Seconds || rowspan=12 | 150 MP || rowspan=12 | 17 Seconds | ||
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| align="left" | 2 || 794% || 25% | | align="left" | 2 || 794% || 25% | ||
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| align="left" | 9 || 72 || 1034% || 60% | | align="left" | 9 || 72 || 1034% || 60% | ||
|- | |||
| align="left" | 10 || 74 || 1068% || 65% | |||
|- | |||
| align="left" | 11 || 78 || 1102% || 70% | |||
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| align="left" | 12 || 82 || 1136% || 75% | |||
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Revision as of 14:40, 2 December 2014
[Special Active] Chung creates a field that damages foes and reloads Chung's blue cannonballs upon creation. Within the field, Chung and all allies get damage reduction and super armor. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Tactical Trooper | Lv. 20 | 45 | 4 | Tactical Field - Raid |
Skill Information
Skill Level | Level Required | Field Deployment (Magical) | Damage Reduction | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1 | 45 | 760% | 20% | 10 Seconds | 150 MP | 17 Seconds |
2 | 794% | 25% | ||||
3 | 48 | 828% | 30% | |||
4 | 52 | 863% | 35% | |||
5 | 56 | 897% | 40% | |||
6 | 60 | 931% | 45% | |||
7 | 64 | 965% | 50% | |||
8 | 68 | 999% | 55% | |||
9 | 72 | 1034% | 60% | |||
10 | 74 | 1068% | 65% | |||
11 | 78 | 1102% | 70% | |||
12 | 82 | 1136% | 75% |
Trivia
- The original skill, Tactical Field, recovered MP (like Tactical Field - Raid) and provided super armor, but did not reduce damage taken.
- This skill has Tactical Field's icon, but was probably meant to have Tactical Field - Raid's icon since the skill preview image for Raid shows Chung with super armor and its icon has a red symbol.
- The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., Alterasia Type-B 4-set) to activate while inside this skill, but they still occur.
- Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before.
Updates
- 11/07/2013 KR
- Damage increased.
- Defense increase changed to damage reduction.
- 05/15/2014 KR
- Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
- 07/10/2014 KR
- Duration increased from 8 seconds to 10 seconds.
- Range increased.
- Damage reduction increased.
- Execution speed increased.
- 07/17/2014 KR
- Only reloads blue cannonballs instead of both.