Tactical Field - Endurance: Difference between revisions

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Revision as of 15:20, 25 February 2015


[Special Active] Chung creates a field that damages foes and reloads Chung's blue cannonballs upon creation. Within the field, Chung and all allies get damage reduction and Super Armor.


Requirements

Class Master Level Required SP Cost per Level Alternative
Tactical Trooper Lv. 20 45 4 Tactical Field - Raid


Skill Information

Skill Level Level Required Field Deployment (Magical) Damage Reduction Duration MP Usage Cooldown
1 45 760% 20% 10 Seconds 150 MP 17 Seconds
2 794% 25%
3 48 828% 30%
4 52 863% 35%
5 56 897% 40%
6 60 931% 45%
7 64 965% 50%
8 68 999% 55%
9 72 1034% 60%
10 76 1068%
11 80 1102%
12 84 1136%


Trivia

  • The original skill, Tactical Field, recovered MP (like Tactical Field - Raid) and provided Super Armor, but did not reduce damage taken.
    • This skill has Tactical Field's icon, but was probably meant to have Tactical Field - Raid's icon since the skill preview image for Raid shows Chung with super armor and its icon has a red symbol.
  • The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., Alterasia Type-B 4-set) to activate while inside this skill, but they still occur.
    • Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before.


Updates

  • 11/07/2013 KR
    • Damage increased.
    • Defense increase changed to damage reduction.
  • 05/15/2014 KR
    • Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
  • 07/10/2014 KR
    • Duration increased from 8 seconds to 10 seconds.
    • Range increased.
    • Damage reduction increased.
    • Execution speed increased.
  • 07/17/2014 KR
    • Only reloads blue cannonballs instead of both.
  • 02/05/2015 KR
    • Damage Reduction decreased.
    • Duration decreased.


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