Tactical Field - Endurance: Difference between revisions
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| align="left" | 1 || rowspan=2 | 45 || 760% || 20% || rowspan=12 | 8 Seconds || rowspan=12 | 150 MP || rowspan=12 | 17 Seconds | | align="left" | 1 || rowspan=2 | 45 || 760% || 20% || rowspan=12 | 8 Seconds || rowspan=12 | 150 MP || rowspan=12 | 17 Seconds | ||
|- | |- | ||
| align="left" | 2 || 794% || | | align="left" | 2 || 794% || 22% | ||
|- | |- | ||
| align="left" | 3 || 48 || 828% || | | align="left" | 3 || 48 || 828% || 24% | ||
|- | |- | ||
| align="left" | 4 || 52 || 863% || | | align="left" | 4 || 52 || 863% || 26% | ||
|- | |- | ||
| align="left" | 5 || 56 || 897% || | | align="left" | 5 || 56 || 897% || 28% | ||
|- | |- | ||
| align="left" | 6 || 60 || 931% || | | align="left" | 6 || 60 || 931% || 30% | ||
|- | |- | ||
| align="left" | 7 || 64 || 965% || | | align="left" | 7 || 64 || 965% || 32% | ||
|- | |- | ||
| align="left" | 8 || 68 || 999% || | | align="left" | 8 || 68 || 999% || 34% | ||
|- | |- | ||
| align="left" | 9 || 72 || 1034% || | | align="left" | 9 || 72 || 1034% || 36% | ||
|- | |- | ||
| align="left" | 10 || 76 || 1068% | | align="left" | 10 || 76 || 1068% || 38% | ||
|- | |- | ||
| align="left" | 11 || 80 || 1102% | | align="left" | 11 || 80 || 1102% || 40% | ||
|- | |- | ||
| align="left" | 12 || 84 || 1136% | | align="left" | 12 || 84 || 1136% || 42% | ||
|} | |} | ||
<br> | <br> |
Revision as of 16:33, 12 May 2015
[Special Active] Deploy a stationary field which reloads your blue cannonballs and provides your party with Damage Reduction and Super Armor while they are inside. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Tactical Trooper | Lv. 20 | 45 | 4 | Tactical Field - Raid |
Skill Information
Skill Level | Level Required | Field Deployment (Magical) | Damage Reduction | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1 | 45 | 760% | 20% | 8 Seconds | 150 MP | 17 Seconds |
2 | 794% | 22% | ||||
3 | 48 | 828% | 24% | |||
4 | 52 | 863% | 26% | |||
5 | 56 | 897% | 28% | |||
6 | 60 | 931% | 30% | |||
7 | 64 | 965% | 32% | |||
8 | 68 | 999% | 34% | |||
9 | 72 | 1034% | 36% | |||
10 | 76 | 1068% | 38% | |||
11 | 80 | 1102% | 40% | |||
12 | 84 | 1136% | 42% |
Trivia
- The original skill, Tactical Field, recovered MP (like Tactical Field - Raid) and provided Super Armor, but did not reduce damage taken.
- This skill has Tactical Field's icon, but was probably meant to have Tactical Field - Raid's icon since the skill preview image for Raid shows Chung with super armor and its icon has a red symbol.
- The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., Alterasia Type-B 4-set) to activate while inside this skill, but they still occur.
- Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before.
Alternative Names
Server | Name | Translation |
---|---|---|
France | Champ tactique - Endurance | Tactical Field - Endurance |
Updates
- 11/07/2013 KR
- Damage increased.
- Defense increase changed to damage reduction.
- 05/15/2014 KR
- Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
- 07/10/2014 KR
- Duration increased from 8 seconds to 10 seconds.
- Range increased.
- Damage reduction increased.
- Execution speed increased.
- 07/17/2014 KR
- Only reloads blue cannonballs instead of both.
- 02/05/2015 KR
- Damage Reduction decreased.
- Duration decreased.