Tactical Field - Raid: Difference between revisions

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== Skill Information ==
== Skill Information ==
<tabber>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
! Skill Level !! Level Required !! Field Deployment<br>(Magical) !! MP Recovery !! Damage Bonus !! MP Gain Interval !! Duration !! MP Usage !! Cooldown
|-
| align="left" | 1 || rowspan="2" | 45 || 653% || +10 MP || 15% || rowspan="11" | 1.6 Seconds || rowspan="11" | 8 Seconds || rowspan="11" | 150 MP || rowspan="11" | 17 Seconds
|-
| align="left" | 2 || 682% || +11 MP || 16%
|-
| align="left" | 3 || 48 || 712% || +12 MP || 17%
|-
| align="left" | 4 || 52 || 741% || +13 MP || 18%
|-
| align="left" | 5 || 56 || 771% || +14 MP || 19%
|-
| align="left" | 6 || 60 || 800% || +15 MP || 20%
|-
| align="left" | 7 || 64 || 829% || +16 MP || 21%
|-
| align="left" | 8 || 68 || 859% || +17 MP || 22%
|-
| align="left" | 9 || 72 || 888% || +18 MP || 23%
|-
| align="left" | 10 || 76 || 917% || +19 MP || 24%
|-
| align="left" | 11 || 80 || 947% || +20 MP || 25%
|}
|-|
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
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| align="left" | 11 || 80 || 947% || +20 MP || 25%
| align="left" | 11 || 80 || 947% || +20 MP || 25%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*MP is recovered at the end of each interval.
*MP is recovered at the end of each interval.
*The buff is not immediate after the field is set. About one second passes before the Tactical Field symbol appears on the character to indicate that it is active.
**This is fixed after the 07/10/2014 KR update.
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Revision as of 23:49, 17 September 2014


[Special Active] Chung creates a field that damages foes and reloads Chung's blue cannonballs upon creation. Within the field, Chung and all allies get a damage bonus and recover MP at a certain interval.


Requirements

Class Master Level Required SP Cost Per Level Alternative Skill Requirement
Tactical Trooper Lv. 20 45 4 Tactical Field -
Endurance
Level 45 Layer
Skill Quest


Skill Information

Skill Level Level Required Field Deployment
(Magical)
MP Recovery Damage Bonus MP Gain Interval Duration MP Usage Cooldown
1 45 653% +10 MP 15% 1.6 Seconds 10 Seconds 150 MP 17 Seconds
2 682% +11 MP 16%
3 48 712% +12 MP 17%
4 52 741% +13 MP 18%
5 56 771% +14 MP 19%
6 60 800% +15 MP 20%
7 64 829% +16 MP 21%
8 68 859% +17 MP 22%
9 72 888% +18 MP 23%
10 76 917% +19 MP 24%
11 80 947% +20 MP 25%


Tips and Details

  • MP is recovered at the end of each interval.


Trivia


Updates

  • 05/15/2014 KR
    • Fixed problem that allowed allies to mana break, recover MP, or give the user awakening charge from being "hit" by the buff.
  • 07/10/2014 KR
    • Duration increased.
    • Range increased.
    • Execution speed increased.
  • 07/17/2014 KR
    • Only reloads blue cannonballs instead of both.


Template:TTSkillsKR