Talk:Knockdown: Difference between revisions

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(→‎0 KD?: new section)
(→‎0 KD?: Knockdown happens on the hit ''after'' your knockdown limit is reached.)
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Theoretically there is no 0 KD,there is only X(a number) KD refreshing to 0,because I tested it as VP-Player that the Air Fireball(^x) got some KD if it´s in the end of the combo.
Theoretically there is no 0 KD,there is only X(a number) KD refreshing to 0,because I tested it as VP-Player that the Air Fireball(^x) got some KD if it´s in the end of the combo.
As the page states, a target is knocked down on ''any'' hit after the knockdown counter has been reached.  In other words, you get knocked down on ''the hit after'' your knockdown counter is reached.  Regardless of whether you go from 93 > 100 or 99 > 134, the hit after you reach the knockdown limit is when you will fall down.  -[[User:Meseki|Meseki]] ([[User talk:Meseki|talk]]) 11:12, 17 December 2014 (EST)

Revision as of 17:12, 17 December 2014

KR knockdown revamp

Guys, don't we have any data on the KD revamp? What I understood from babel is that:

  1. There is no launch counter or launch resets anymore, but all launches that previously had 0 KD now had a positive KD value implemented into them; (according to a friend, this is equals 5 for CN's >>X, but this needs confirmation)
  2. Air hits decrease KD, including X-drops and the spear hits from CN's >>XZ, despite X-drops not resetting anymore.

However, we need numbers! How much KD was added to the launches that previously had 0 KD? How much KD does each air hit decrease? Do the KD decreases change if I'm using CN's >>XZ or an X-drop from an Elboy, for example?

Also, I've been curious for a while for data on the KD of new attacks that came with the revamp, such as CEmp's >>ZX (pass-through combo) and RF's adjusted combos. Is there no data on that, either?

Naï (talk) 21:40, 18 June 2014 (EDT)

Your information on the KD revamp is a bit incorrect. Only aerial attacks (dash-jump and jump) that normally knockdown (not launch) and horizontal-launch (like Elesis's XXX or IS's ZZZZZ) attacks will decrease the KD counter. The spears from CN's >>XZ shouldn't have any changes since the last spear deals a very small launch.
What about attacks such as a grounded CN's >>ZZZ? Would that decrease KD? I was hoping they hadn't nerfed CN as brutally as I thought they did (unlimited no-X-drops combos was the only thing CN could really boast), but noo, time to switch over to Enhanced Nasod Weapons, is it... ;;
I think a grounded >>ZZZ would decrease KD, though, according to this Babel post... but you're right, a >>XZ shouldn't decrease KD at all: rather, both the electronball and spear parts will have KD, seeing as they're both launches... gg KOG...
BUT STILL, we do need some numbers on this! I don't play KR so I can't test myself. Either way, thanks for the input. -- Naï (talk) 08:50, 19 June 2014 (EDT)

Knockdown Values


0 KD?

Theoretically there is no 0 KD,there is only X(a number) KD refreshing to 0,because I tested it as VP-Player that the Air Fireball(^x) got some KD if it´s in the end of the combo.

As the page states, a target is knocked down on any hit after the knockdown counter has been reached. In other words, you get knocked down on the hit after your knockdown counter is reached. Regardless of whether you go from 93 > 100 or 99 > 134, the hit after you reach the knockdown limit is when you will fall down. -Meseki (talk) 11:12, 17 December 2014 (EST)