Talk:Socketing Equipment: Difference between revisions

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-[[User:Salvatore|Salvatore Leone]] ([[User talk:Salvatore|talk]]) 05:35, 2 November 2015 (CET)
-[[User:Salvatore|Salvatore Leone]] ([[User talk:Salvatore|talk]]) 05:35, 2 November 2015 (CET)


== Socket Scaling ==
== Question ==


When upgrading equipment (Secret Dungeon or Henir), sockets will scale accordingly.  For that reason, I believe that socket values depend on the level required to wear the equipment and not the character's actual level (except for costumes, because they auto-scale to the character's level)
How are Ara's and Add's Specialization B calculated?
 
*Yes that is correct. It's been that way from the start. Because the values in sockets are actually the numerical value derived from percentage. Each value of 1% depends on "equipment level requirement". For example, 1% of lv80 Henir is 128. When it got upgraded to lv90, each 1% numerical value become 143. This % is also used in "random effect" and "fixed effect" of equipments. Thus upgrading equipment level will also change their shown numerical values. - [[User:Flandrean|Flandrean]] 17:50, 20 November 2016 (JST)
**Well, there wasn't anything saying it depended on the equipment level, and before I found that out, I thought it was based on the player's level because of this quote: "Level will always calculate as 90 if you are Lv. 90 or higher. "
**I think you read incorrectly and failed to understand that section. I agree that the wording is a bit stiff since that Stat Calculation section is quite old. I don't know how the wordings in NA goes since I'm JP server but, The "level" mentioned in that section is Equipment Level (a.k.a "Required Level" for equipments) or "Character's Level" for Costumes. Written as "Level" prob as UniWord. I will reword that section for easier comprehension then. - [[User:Flandrean|Flandrean]] 18:00, 21 November 2016 (JST)
** Rewording complete, if there is an unclear area. Feel free to ask again. - [[User:Flandrean|Flandrean]] 19:00, 21 November 2016 (JST)

Revision as of 19:57, 3 July 2017

Accuracy Sage Stone problems

for someone that needs evidence here's this pic: Evidence

it's clearly stated that accuracy in armor is possible to acheive 12% (1356)

-Salvatore Leone (talk) 05:35, 2 November 2015 (CET)

Question

How are Ara's and Add's Specialization B calculated?