Talk:Socketing Equipment: Difference between revisions

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== Question ==
== Question ==


How are Ara's and Add's Specialization B calculated?
Do base HP increasing effects also increase how many points need to be put into HP to max it out? For example, if I have [[Awakened One]] unlocked, which increases base HP by 10%, would the number of points I need to put into HP to max it out also increase by 10%[[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 23:06, 27 January 2020 (EST)
*No seriously, how are they calculated?  They're the only Specialization effects that aren't percentage-based.
 
 
'''Lushaex''': I suppose the % are meant to be the percentages of the maximum possible effect (as for Add's spec B: 15 DP). I Hope that helps or was the thing you you wanted to know ^^"
*Maybe I should have been more clear. What I wanted to know was "How do the points translate into their Spec B stats (For example, how many points do I need to gain 1MP from Ara's Spec B)?" Also, I apparently overlooked LuCiel's Spec A, which also isn't percentage-based.
 
But I have a question as well: Are the Spec stats normalized? There isn't anything about that on this page and I can't test it because I'm in holidays :/
*edit: Yes, they are

Revision as of 05:06, 28 January 2020

Accuracy Sage Stone problems

for someone that needs evidence here's this pic: Evidence

it's clearly stated that accuracy in armor is possible to acheive 12% (1356)

-Salvatore Leone (talk) 05:35, 2 November 2015 (CET)

Question

Do base HP increasing effects also increase how many points need to be put into HP to max it out? For example, if I have Awakened One unlocked, which increases base HP by 10%, would the number of points I need to put into HP to max it out also increase by 10%? FlareKyn (talk) 23:06, 27 January 2020 (EST)