Template:CapacidadeEspecial: Difference between revisions

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<noinclude>{{DISPLAYTITLE:CapacidadesEspeciais}}</noinclude>
<noinclude>{{DISPLAYTITLE:CapacidadesEspeciais}}</noinclude>
{{Section
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| Title0=[[Template:CapacidadeEspecial|'''Capacidades Especiais''']]
| Title0=[[Template:CapacidadeEspecial|'''Capacidades Especiais''']]
| Content0={{tabs|name=Sistema|divclass=forceland
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|tab1=Elsword|contents1=[[File:Wotsposter2.png|link=Way of the Sword/pt-br|left]]
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'''[[Way of the Sword/pt-br|Trilha do Espadachim]]'''
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----
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Ao jogar com Elsword, você terá acesso a um medidor especial chamado de Trilha do espadachim. Este indicador permitirá que você ative Aura da vitalidade ou Aura da destruição por um período de tempo. Dependendo do tipo de comandos (Z.png / X.png) ou habilidades que você usar, o medidor se inclinará para a vitalidade ou para destruição.
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Quando a aura da vitalidade estiver ativa, você ganhará mais MP com ataques baseados em vitalidade, o custo de MP das habilidades baseadas em vitalidade será reduzido. Sua velocidade também será aumentada. Enquanto a aura de destruição estiver ativa, você bloqueara os ataques, derrubando inimigos próximos e recebendo super armadura por 6 segundos, ao ativar o efeito terá um pequeno tempo de recarga. Todos os ataques e habilidades baseados em destruição também terão o dano base aumentado.
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Perceba que o sistema não é o que parece ser de primeira, os ataques e habilidades baseadas na vitalidade diminuem o medidor de vitalidade e aumenta o medidor de destruição, ataques e habilidades baseadas em destruição diminuem o medidor de destruição e aumenta o de vitalidade. É por isso que somente os ataques que usam o indicador receberão benefícios enquanto estiverem em suas respectivas aura.
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|tab2=Aisha|contents2=[[File:Aishposter2.png|link=Memorize|left]]
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'''[[Memorize/pt-br|Memorizar]]'''
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----
    {{Section
Enquanto regenera o MP com Aisha, você poderá memorizar habilidades de sua barra de habilidades para sua barra de memorização. Um simbolo roxo aparecerá acima de você após ficar mais 1,5 segundos no modo de regeneração de mana e as habilidades que podem ser memorizadas serão destacadas.
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Quando o simbolo for exibido e você ativar uma habilidade elegível, a habilidade ativara tempo de recarga  e o MP requerido será consumido, mas não será ativado. Em vez disso, ela será armazenado em sua barra de habilidades memorizadas. Memorizar com sucesso uma habilidade fará com que o simbolo acima você pisque. Você pode memorizar um máximo de 3 habilidades, mas você não pode memorizar a mesma habilidade mais de uma vez.
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Pressionar V ativará a primeira habilidade que você memorizou sem custo adicional, mas com uma pequena penalidade de danos. Isso permite que você ative a mesma habilidade duas vezes seguidas se você memorizar a habilidade uma vez antes.
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|tab3=Rena|contents3=[[File:Renposter2.png|link=Nature's Force System|left]]
    | Color0={{ColorSel|Character|Elsword}}
'''[[Nature's Force System/pt-br|Força da Natureza]]'''
    | Color1={{ColorSel|Character|Elsword}}
----
    | Title0=[[File:Icon - Elsword.png|54px|link=Elsword/pt-br|Elsword]]
Ao jogar com Rena, você terá uma barra especial chamada Força da Natureza. O sistema é indicado por um conjunto de 5 barras abaixo da sua barra MP. Cada barra é chamada de NF e é representado por uma orbe da natureza, que você pode obter usando comandos ({{CZ}} / {{CX}}) e habilidades ativas. Após 3 ataques, 1 orbe aparecerá flutuando ao seu redor.
    | Title1=[[Way of the Sword/pt-br|Trilha do Espadachim]]
 
    }}
Quando [[Awakening Mode/pt-br|Despertar]], você receberá 5 NF. Se você já possui NF disponível, você receberá 30 MP por cada NF extra. Quando você tem pelo menos 1 esfera da natureza, ela ganha uma vantagem passiva que aumenta sua velocidade, a recuperação passiva de MP e o MP que é obtido com os comandos de flecha também diminui o MP usado para disparar flechas.
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Quando você tem pelo menos 1 ou mais orbes da natureza, você pode usar esses orbes para certas habilidades. Para a maioria das Ativas especiais, se você possuir a quantidade de orbes necessárias que a habilidade exige, o primeiro golpe causará consumira a quantidade de orbs para explodir no alvo. As orbes causam dano e ignoram a defesa inimiga.
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|tab4=Raven|contents4=[[File:Ravposter2.png|link=Anger of Raven|left]]
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'''[[Anger of Raven/pt-br|Fúria de Raven]]'''
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When entering [[Awakening Mode]] as [[Raven]], a '''Nasod Core''' will appear behind you that will assist you in battle both offensively and defensively. The core has five '''levels'''; the bigger it is, the stronger it becomes. It grows as you deal damage, take damage (slower rate than doing damage), or when you use a '''Special Active'''. The core is level 2 upon first awakening. Additionally, when 3 '''beads''' are used to awaken, an '''aura of electricity''' will appear around you, dealing damage to nearby enemies.
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    | Color0={{ColorSel|Character|Aisha}}
Offensively, when you hit a target with an active like [[Breaking Fist]] or a special active like [[Power Assault]] and it survives the attack, the Core will '''propel itself''' at the target in a straight line by turning into '''dagger'''-like shape when it is at least level 2. If no enemies are hit, it will return behind you at the same level it was before launching. If it does hit, it pierces through all targets hit as it travels a set distance, without knocking down.
    | Color1={{ColorSel|Character|Aisha}}
 
    | Title0=[[File:Icon - Aisha.png|54px|link=Aisha/pt-br|Aisha]]
Defensively, when you are hit by an attack in front while on the ground, the core transforms into a '''shield''' that '''reduces damage'''. The shield lasts a short time and the core loses a level each time it forms the shield. If the core is level 1 when it defends you, it will disappear afterward and requires the usual conditions to reappear. You cannot move during the guarding animation, but [[Shadow Step]] can be used to dash out of it.
    | Title1=[[Memorize/pt-br|Memorização]]
|tab5=Eve|contents5=[[File:Eveposter2.png|link=Core Release|left]]
    }}
'''[[Core Release/pt-br|Liberação do núcleo]]''' & '''[[Código: Recuperação]]'''
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When entering [[Awakening Mode]] as [[Eve]], a '''Queen's Core''' will be generated. The core has 3 levels, and will follow and support you by changing itself during offensive and defensive situations. Additionally, Eve has access to a special skill called [[Code: Recovery]], which can be activated by pressing V to recover some HP. This skill will have additional effects based on the chosen job path.
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While awakened, every hit you do will '''level up''' the Queen's Core. A core level up is indicated when it lights up for 1 second. The higher the level of the core, the more damage will be dealt by the Queen's Laser, and the number of times it is able to defend you increases.
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When a '''Special Active''' is used while the core is active, it will trigger the '''Queen's Laser''', a thin '''blue''' laser dealing damage to anything in its path. If you entered awakening mode with 3 '''beads''', the laser will be far more powerful, indicated by the '''red''' color. The powerful red laser is able to deal splash damage.
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    | Color0={{ColorSel|Character|Rena}}
When you are attacked while on the ground while the core is active, the Queen's Core will switch to a '''defensive mode''' and surround you with a force field to '''absorb the damage'''. While the core is defending you, you can press {{CZ}} or {{CX}} to '''phase backwards''' out of harms way. After defending you, the core will '''disappear''' until enough hits are dealt again.
    | Color1={{ColorSel|Character|Rena}}
|tab6=Chung|contents6=[[File:Chungposter2.png|link=Freiturnier|left]]
    | Title0=[[File:Icon - Rena.png|54px|link=Rena/pt-br|Rena]]
'''[[Freiturnier/pt-br|Freiturnier]]'''
    | Title1=[[Nature's Force System/pt-br|Força da Natureza]]
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    }}
[[Chung]]'s '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Siege Shelling]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Scare Chase]] use only one. Many of Chung's X attacks use ammo too.
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Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability.
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Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that  [[Status Effects|stuns or flattens]].
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|tab7=Ara|contents7=[[File:Araposter2.png|link=Power of Eun|left]]
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'''[[Power of Eun/pt-br|Poder de Eun]]'''
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    | Color0={{ColorSel|Character|Raven}}
By using the hairpin of Eun (design varies on her class), [[Ara]] is able to go into a 3rd awakening bead transformation called the Celestial Fox Mode. While in this mode, her appearance changes, in which her hairstyle will change(hairstyle varies on her class) and become fully white, 9 spectral tails will also appear on her back, giving her the looks of the Gumiho. Equipped accessory will not be shown in this mode.
    | Color1={{ColorSel|Character|Raven}}
 
    | Title0=[[File:Icon - Raven.png|54px|link=Raven/pt-br|Raven]]
Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 10 bead gauge.
    | Title1=[[Anger of Raven/pt-br|Fúria]]
 
    }}
Ara is able to cancel active skills by using another skill/active skill right before the previous skill used ends. This will cancel the active skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used [[Exorcism Stance 3 : Shadoweave]] (which costs 2 spirit energy when used) and cancel with [[Tiger Stance 2 : Tiger Claw]], you will gain 2 Spirit Energy instead (-2 from using Shadow Knot +4 from cancel bonus as stated in description).
  }}
|tab8=Elesis|contents8=[[File:Elesisposter2.png|link=Chivalry System|left]]
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'''[[Chivalry System/pt-br|Chivalry]]'''
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When playing [[Elesis]], there will be an additional gauge below the MP bar. This '''Chivalry''' gauge will enable you to activate "Knight of Gale" or "Knight of Annihilation" for a period of time.
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Depending on the type of combo attack (e.g. Z and X key moves) or skill you use, the gauge will lean towards Gale or Annihilation. While in either "Knight of Gale" or "Knight of Annihilation", you will receive special benefits.
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Note that the system they use is not what what it may appear to be at first; gale-based attacks take away gale from the gauge, leaning the gauge towards annihilation; annihilation-based attacks take away annihilation from the gauge, leaning the gauge towards gale; this is why only attacks that use the gauge area affected in the respective aura.
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|tab9=Add|contents9=[[File:Addposter2.png|link=Dynamo Point System|left]]
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'''[[Dynamo Point System/pt-br|Pontos de Dinamo]]'''
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Unlike other characters' awakening, [[Add]]'s awakening is called the '''Dynamo Configuration Mode''' (DC Mode). When he is not in DC Mode, every hit he does will charge up the DP gauge. When you have at least 100 DP, Add is able to awaken like any other character at the cost of 50 DP and all surrounding targets will be damaged. While in DC mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate DC mode. Like awakening, Add will gain a damage boost when in DC Mode. Unlike a normal awakening, when Add goes into DC mode, the screen will not freeze. Add is able to execute Nasod Armor combo extensions depending on the job advancement. Some skills will no longer use DP in DC mode.
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When Add goes into DC mode, 1 Dynamo Mutation Point will be added to the counters below his portrait. Mutation Points are used to power up his skills. Skills will only be boosted if Add is in DC mode.
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|tab10=Lu/Ciel|contents10=[[File:LuCielposter2.png|link=Combination|left]]
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'''[[Combination/pt-br|Combinação]]'''
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    | Color0={{ColorSel|Character|Eve}}
Being a duo character with a tag-team playstyle, Lu and Ciel do not share MP and also have a special system known as Combination. When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). This MP recovery, combined with fast, short skills and the special '''Combination Gauge''', encourage players to keep switching between the two in order to maximize damage.
    | Color1={{ColorSel|Character|Eve}}
 
    | Title0=[[File:Icon - Eve.png|54px|link=Eve/pt-br|Eve]]
The combination gauge can be filled with '''Combination Points''', which are used in specific situations, such as '''Combination Skills'''. These skills cost no MP, but can usually only be used when the combination gauge is full. Combination points are gained every time the player switches, be it through a normal combo or a skill. However it requires you to land the switching attack to actually grant you any CP.
    | Title1=[[Core Release/pt-br|Liberação do núcleo]]<br>[[Code: Recovery/pt-br|Código: Recuperação]]
|tab11=Rose|contents11=[[File:ECPPoster.png|link=ECP System|left]]
    }}
'''[[ECP System/pt-br|Sistema de ECP]]'''
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The "ECP System" enables [[Rose]] to use a special resource called '''ECP''', as well as wield 4 different firearms: '''Revolvers, Musket, Auto-Guns, and Hand Cannons.'''
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'''Revolvers''' will attack with quick shots at a medium range, '''Muskets''' can fire strong shots at large range, in exchange for a low firing rate, '''Auto-Guns''' utilize multiple shots at a very quick rate with a smaller range and '''Hand Cannons''' use the strongest shots but have a short range and a firing slow firing rate.
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Instead of MP, all of Rose's actives will consume ECP, a resource that will recover itself naturally over time, indicate by the yellow gauge below your MP. When the ECP gauge is depleted, Rose will enter '''Overstrike Mode''', allowing her combos and skills to do additional damage, but preventing you from using Active skills until the ECP gauge recovers itself completely, during which it will flash in a bright red.
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|tab12=Ain|contents12=[[File:AuthorityPoster.png|link=Power System|left]]
    | Color0={{ColorSel|Character|Chung}}
'''[[Power System/pt-br|Sistema de Energia]]'''
    | Color1={{ColorSel|Character|Chung}}
----
    | Title0=[[File:Icon - Chung.png|54px|link=Chung/pt-br|]]
Power System is a system exclusive to Ain which allows him to switch between "Cycle Magic" and "Creation Magic". When in default state, attacking enemies will charge the Power Gauge. After the Power Gauge is filled, it will turn blue and you will shift into Creation Mode. During this time, you will be able to switch between Cycle and Creation magic with the V key (default key).
    | Title1=[[Freiturnier/pt-br|Freiturnier]]
 
    }}
Unlike other characters, Ain only has 1 bead for awakening. However, he can awaken during his awakening to ascend another stage.
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<br><br><br><br>
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    | Color0={{ColorSel|Character|Ara}}
    | Color1={{ColorSel|Character|Ara}}
    | Title0=[[File:Icon - Ara.png|54px|link=Ara/pt-br|Ara]]
    | Title1=[[Eun's Power/pt-br|Poder de Eun]]
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    | Color0={{ColorSel|Character|Elesis}}
    | Color1={{ColorSel|Character|Elesis}}
    | Title0=[[File:Icon - Elesis.png|54px|link=Elesis/pt-br|Elesis]]
    | Title1=[[Chivalry System/pt-br|Trilha da Cavaleira]]
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    | Color0={{ColorSel|Character|Add}}
    | Color1={{ColorSel|Character|Add}}
    | Title0=[[File:Icon - Add.png|54px|link=Add/pt-br|Add]]
    | Title1=[[Dynamo Point System/pt-br|Pontos de Dinamo]]
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    | Color0={{ColorSel|Character|Lu/Ciel}}
    | Color1={{ColorSel|Character|Lu/Ciel}}
    | Title0=[[File:Icon - LuCiel (Lu).png|54px|link=Lu/Ciel/pt-br|Lu/Ciel]]
    | Title1=[[Combination/pt-br|Combinação]]
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    | Color0={{ColorSel|Character|Rose}}
    | Color1={{ColorSel|Character|Rose}}
    | Title0=[[File:Icon - Rose.png|54px|link=Rose/pt-br|Rose]]
    | Title1=[[ECP System/pt-br|Sistema de ECP]]
    }}
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    | Color0={{ColorSel|Character|Ain}}
    | Color1={{ColorSel|Character|Ain}}
    | Title0=[[File:Icon - Ain.png|54px|link=Ain/pt-br|Ain]]
    | Title1=[[Power System/pt-br|Sistema de Autoridade]]
    }}
  }}
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    | Color0={{ColorSel|Character|Laby}}
    | Color1={{ColorSel|Character|Laby}}
    | Title0=[[File:LabyNEW.png|54px|link=Laby/pt-br|Laby]]
    | Title1=[[Sentimental Point System/pt-br|Pontos Sentimentais]]
    }}
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    | Color0={{ColorSel|Character|Noah}}
    | Color1={{ColorSel|Character|Noah}}
    | Title0=[[File:Icon - Noah.png|54px|link=Noah/pt-br|Noah]]
    | Title1=[[Moonlight System/pt-br|Sistema da Luz Lunar]]
    }}
  }}
}}
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Latest revision as of 17:02, 30 April 2023