Titles/Rigomor: Difference between revisions

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| '''Henir Again?'''
| '''Henir Again?'''
| Clear [[Sea of Ruin]] once.
| Clear [[Sea of Ruin]] once.
| Clear [[Sea of Ruin]] 5 times without getting hit.
| Clear [[Sea of Ruin]] 5 times without getting hit more than 10 times.
| You are now a Henir Master! The power of Henir will now grant you various abilities.
| You are now a Henir Master! The power of Henir will now grant you various abilities.
| Critical +1%<br>Critical Damage +1%<br>Maximize +1%<br>Add. Damage +1%<br>Damage dealt to Boss Monsters +1% '''<font color=red> (Dungeon)</font>'''<br>Polarize +1% '''<font color=red> (Dungeon)</font>'''<br>Adaptation +1% '''<font color=red> (Dungeon)</font>'''<br>All Skill Damage +1% '''<font color=red> (Dungeon)</font>'''
| Critical +1%<br>Critical Damage +1%<br>Maximize +1%<br>Add. Damage +1%<br>Damage dealt to Boss Monsters +1% '''<font color=red> (Dungeon)</font>'''<br>Polarize +1% '''<font color=red> (Dungeon)</font>'''<br>Adaptation +1% '''<font color=red> (Dungeon)</font>'''<br>All Skill Damage +1% '''<font color=red> (Dungeon)</font>'''
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| '''Leviathan'''
| '''Leviathan'''
| Clear [[Sea of Ruin]] once.
| Clear [[Sea of Ruin]] once.
| Defeat [[Sea of Ruin|Chaos Leviathan]] miniboss 300 times.
| Defeat [[Sea of Ruin|Chaos Leviathan]] miniboss 150 times.
| These colossal beasts deliver a heavy blow.
| These colossal beasts deliver a heavy blow.
| All skill damage -10% <br>You will be '''[Charged]''' when you use a Special Active Skill 2 times.<br>
| All skill damage -10% <br>You will be '''[Charged]''' when you use a Special Active Skill 2 times.<br>
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| '''Survival of the Cold'''
| '''Survival of the Cold'''
| Clear [[Abandoned Icerite Plant]] once.
| Clear [[Abandoned Icerite Plant]] once.
| Defeat [[Abandoned Icerite Plant]] Monsters 50000 times.
| Defeat [[Abandoned Icerite Plant]] Monsters 13000 times.
| The sea of ice and cold, and the survivor who overcame all obstacles in the deep sea.
| The sea of ice and cold, and the survivor who overcame all obstacles in the deep sea.
| +5% Physical Attack Power<br>+5% Magical Attack Power<br>Ignore Magical Defense Power +5% '''<font color=red> (Dungeon)</font>'''<br>Ignore Physical Defense Power +5% '''<font color=red> (Dungeon)</font>'''<br>Adaptation +2%<br>Resistance to Water Attributes +150
| +5% Physical Attack Power<br>+5% Magical Attack Power<br>Ignore Magical Defense Power +5% '''<font color=red> (Dungeon)</font>'''<br>Ignore Physical Defense Power +5% '''<font color=red> (Dungeon)</font>'''<br>Adaptation +2%<br>Resistance to Water Attributes +150

Revision as of 04:53, 18 January 2023

Icon Title Discovery Obtain Description Stats
Henir Again? Clear Sea of Ruin once. Clear Sea of Ruin 5 times without getting hit more than 10 times. You are now a Henir Master! The power of Henir will now grant you various abilities. Critical +1%
Critical Damage +1%
Maximize +1%
Add. Damage +1%
Damage dealt to Boss Monsters +1% (Dungeon)
Polarize +1% (Dungeon)
Adaptation +1% (Dungeon)
All Skill Damage +1% (Dungeon)
Leviathan Clear Sea of Ruin once. Defeat Chaos Leviathan miniboss 150 times. These colossal beasts deliver a heavy blow. All skill damage -10%
You will be [Charged] when you use a Special Active Skill 2 times.

[Charged]:

  • Special Active Skill Damage +22%
  • After using Special Active Skill, [Charged] mode will deactivate.
5.4.3.2.1 Boom! Clear Abandoned Deep-Sea Tunnel once. Clear Abandoned Deep-Sea Tunnel 30 times. 'Art is an explosion! It blossoms for an instant, then withers away... Explosion is the best!' by. Unknown Demon Engineer Damage Reduction +10% (Dungeon)
When attacked, 5% chance of starting Countdown. After Countdown ends, a Powerful☆Explosion will occur.
Extreme Alternative Clear Abandoned Deep-Sea Tunnel once. Defeat A.M.P.S Type - Gerstalker 100 times. Machines think in 0 and 1. Your damage now is also 0 and 1 Maximize +15%
All Attacks will be either the max possible damage, or min possible damage.
Efficient Movement Clear Trosh's Nest once. Clear Trosh's Nest 50 times. We've found the most efficient movement by training repeatedly. Action Speed +5%
Command Attack Damage +5%
MP Recovery Attacking +15%
MP Gain on Hit +15%
Come Hell and High Water Clear Trosh's Nest once. Defeat Trosh 300 times. They always say come hell or high water, but I didn't think they'd both happen at the same time! Damage increase in proportion to HP lost +10%
Every 10 seconds, reduce HP by 10% to recover 10 MP if HP is not below 30%. (MP is not recovered if HP is not reduced)
Frozen Heat Stone Clear Abandoned Icerite Plant once. Destroy Heat Stone 500 times. A hot plant that consumes the cold to grow. Its fruit brings life to frozen lives. HP Increase +10%.
Upon awakening, removes all debuffs. (60s Cooldown).
Survival of the Cold Clear Abandoned Icerite Plant once. Defeat Abandoned Icerite Plant Monsters 13000 times. The sea of ice and cold, and the survivor who overcame all obstacles in the deep sea. +5% Physical Attack Power
+5% Magical Attack Power
Ignore Magical Defense Power +5% (Dungeon)
Ignore Physical Defense Power +5% (Dungeon)
Adaptation +2%
Resistance to Water Attributes +150
Exploit the Weakness Clear Titan's Grotto once. Clear Titan's Grotto 50 times. It's wise to exploit the weakness you see. Critical +5%
Critical Damage +5%
Damage +15% when attacking enemies with 30% HP or lower