Trapping Arrow - Buster: Difference between revisions

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== Requirements ==
== Requirements ==
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! Class            !! Master !! Level Required !! SP Used Per Level !! Alternative   
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== Skill Information ==
== Skill Information ==
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! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! colspan=3 | Damage (Physical) !! rowspan=3 | Traps<br>Deployed !! colspan=3 | Max Hits !! rowspan=2 colspan=2 | Duration !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! colspan=3 | Damage (Physical) !! rowspan=3 | Traps<br>Deployed !! colspan=3 | Max Hits !! rowspan=2 colspan=2 | Duration !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
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! rowspan=2 | Arrow !! colspan=2 | Trap !! rowspan=2 | Arrow !! colspan=2 | Trap  
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== Other Information ==
== Other Information ==
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! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval
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! PvP !! PvE
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Revision as of 09:48, 2 January 2015


[Special Active] Rena fires an arrow that leaves 5 traps in its trail that deal damage when an enemy touches them or a certain amount of time has passed.

Trapping Arrow - Buster can be boosted with the aid of 2 Nature Bars.


Requirements

Class Master Level Required SP Used Per Level Alternative
Night Watcher Lv. 20 45 4 Trapping Arrow - Fungus


Skill Information

Skill Level Required Level Damage (Physical) Traps
Deployed
Max Hits Duration MP Usage Cooldown
Arrow Trap Arrow Trap
Normal Noted Normal Noted Normal Noted
1 45 1225% 408% * 0.7 5 1 1 2 10 Seconds 15 Seconds 200 MP 13 Seconds
2 1280% 426%
3 48 1335% 445%
4 52 1390% 463%
5 56 1446% 481%
6 60 1501% 500%
7 64 1556% 518%
8 68 1611% 537%
9 72 1666% 555%
10 76 1721% 573%
11 80 1776% 592%
12 84 1831% 610%
13 88 1887% 628%


Other Information

PvP Damage Modifier MP per hit Invincibility Interval
PvP PvE
0.6 (0.66 for traps with Delayed Fire) 7.5 + 3.33 MP ?? ?? Seconds


Skill Note

Name: Ready for Reuse (재활용을 위한 준비)

Description: Traps Damage decreased by 30% but the traps explode 2 times and their duration increases by 5 seconds. (Not Written: When set off by Delayed Fire Trap damage will be not decreased by 30% but increased by 10% and traps will explode only once.)

Tips and Details

  • Traps are affected by Delayed Fire.
  • Targets will be dragged by each Trap in the direction that Rena is facing when hit.
  • Traps will drop down below the path of the initial arrow.
    • Due to this, traps tend to land below the map floor, out of reach when fired uphill. Firing on level ground or downhill is recommended.
  • To maximize damage output, it's recommended to either shoot enemies into a wall or use on horizontally large enemies.