Triple Geyser: Difference between revisions

From Elwiki
(if this (https://www.youtube.com/watch?v=3QoQ4H1EGCc) is what you meant by "The 3 geysers can separately turn left and right" then it was a bug and it's been fixed already)
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**This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor.
**This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor.
*'''[Enhanced] Triple Geyser''' does 9,180% (3,675% in PvP) Magical Damage, assuming all hits connect. With '''Heavy''', it is capable of doing 12,852% (5,145% in PvP) Magical Damage.
*'''[Enhanced] Triple Geyser''' does 9,180% (3,675% in PvP) Magical Damage, assuming all hits connect. With '''Heavy''', it is capable of doing 12,852% (5,145% in PvP) Magical Damage.
*The 3 geysers can separately turn left and right, depending on the direction the character is facing.
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Revision as of 15:56, 29 January 2018

[Special Active: Bravery]
Slam the ground to create three large pillars of fire.
Destruction Skill
  • Consumes Destruction gauge and acquire Vitality gauge
  • Attack Power ↑ when Destruction is activated
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Knight 20


Skill Information

PvE

Level Required Fire Pillar (Magical) Max Hits MP Usage Cooldown
20 510% 15 300 MP 20 Seconds
[Enhanced] 612%

PvP

Level Required Fire Pillar (Magical)
20 204%
[Enhanced] 245%


Skill Traits

PvE

Light Triple Geyser Heavy Triple Geyser
Attribute Effect MP Usage Level Required Attribute Effect Fire Pillar Cooldown
MP Usage decreased to 85% 255 MP 20 Damage increased to 144%
Cooldown increased to 120%
714% 30 Seconds
[Enhanced] 856.8%

PvP

Heavy Triple Geyser
Level Required Fire Pillar
20 285.6%
[Enhanced] 343%


Tips and Details

  • While the Fire Pillars all share one damaging hitbox, the hit count is still based on enemy size and position, a trait it shares with Supreme Punishment and Rain of Chaos.
    • The hit count caps at 15 hits even on the largest targets but can be dealt to a medium-sized enemy as well, even though the positioning for this makes the first pillar visually "miss".
    • This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor.
  • [Enhanced] Triple Geyser does 9,180% (3,675% in PvP) Magical Damage, assuming all hits connect. With Heavy, it is capable of doing 12,852% (5,145% in PvP) Magical Damage.


Updates

  • 04/20/2015 KR
    • Unable to hit the enemies below the platform.
    • Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
  • 04/30/2015 KR
    • Fixed the error that cannot strike knocked down enemies.
  • 07/23/2015 KR
    • Moving distance increased.
    • Skill's hitbox improved.
    • Fixed the error where the skill will miss when the monster is in the gap between the pillar of fire.
  • 06/30/2016 (KR) / 07/13/2016 (NA)
    • Useful attribute changed to be Light.
  • 12/29/2016 KR
    • Damage increased.
  • 01/12/2017 KR
    • Geyser hitboxes are now unified.
  • 04/27/2017 KR
    • PvE damage increased.


Alternative Names

Server Name Translation
South Korea 트리플 게이저 Triple Geyser
Japan トリプルガイザー Triple Geyser
China (Simplified Chinese) 真烈焰斩 True Flame Slash
Germany Triadengeysir Triple Geyser
Spain Géiser de tríadas Triple Geyser
Italy Triplo Geyser di Fuoco Triple Fire Geyser
Poland Potrójny Gejzer Triple Geyser
Brazil Cadeia de Chamas Flame Chain



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